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TOM FRANCIS
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Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Google Oozes Connectivity

Google are always doing interesting things, and one of the reasons I get excited about our current era is that a company distinguishing themselves by not being evil do so well. In fact, they’re the defining architects of the internet itself, and the internet is a big enough deal that history will look upon the computer itself as a footnote to the revolution it enabled. Google are the largest part of a change that isn’t merely technological, cultural, societal or domestic – it’s a milestone in the evolution of the species. There’s ‘can use tools’, ‘brain has well-developed speech centre’ then ‘Googles’.

The new thing is that they’re giving free wireless internet access to the whole of San Francisco. If they move into banking, expect them to drop free money from planes.

It’s hard for me not to imagine a huge translucent blob of connectivity enveloping the city now. There is something wildly futuristic about the idea of free wireless access everywhere – didn’t dialling up, paying per month and plugging things in always feel a little archaic? But more than that, the scary and exciting thing to me is that the internet itself now has an enormous, incredibly rich and powerful agent in the physical world. Google just want the internet everywhere, so much so that they’ll bring it about at their own expense. Until now it’s been a force of nature, growing according to a mess of conflicting interests of parties fighting it out, using the net as a battleground. Now its growth is going to be directed and encouraged by an apparently benevolent corporate super-power. It has become a thing trying to take us over, rather than one waiting for us to realise we want it.

Maybe the story sounds more trivial than that, but to me there is something huge about the idea of giving a free connection to everyone in a city. Not a voucher to have one installed, just free connectivity hanging in the air itself, waiting to be picked up by a wireless network card. Suddenly that city is super-connected – the barrier to being online in a serious way having plummeted from an expensive subscription and installation to a simple $20 component – and the implications of that could be vast. It doesn’t take a visionary to see the city-wide radius increasing, or at least being copied elsewhere, and in the very long term it could actually accentuate the developed/developing country divide – education, information skills and even which parts of the brain and body are more developed are going to get more and more significantly different between super-connected countries and offline ones. It’s the stuff of sci-fi, but in fiction this kind of schism has always been characterised as dystopian. Reality looks more positive, however ugly that divide might get, it’s sharper for one side being raised, not the other lowered.