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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Not The Finale Post

I have so many season finales to watch now, it’s like the end of the world. The only one I’ve seen so far is Heroes, which I will refrain from commenting on here until I’ve thought of a better way to deal with the spoilers problem.

This is why this is not the post about season finales. Instead, it is about these things:

Pirates of the Caribbean 3: Dead Man’s World Of End-Sparrow. In one of those things that didn’t really happen to me much when I worked in a warehouse building skateboards, I was taken to a preview screening of this on Wednesday in a stretch limo with free champagne, which I did my level best to pour on the editor of Disney Girl magazine. It is, I thought, ‘okay’. I would stretch to ‘quite good’ if this was the first one, but it lacks so much of the fun of the second that I find it hard to recommend. Particularly since everyone hated the second.

The first one was the zombie pirates one, and was good because it was breezier and funnier than you expected. The second was the fish pirates one and was great for its absurdly long, wildly overdone, bloody-minded physics-driven set pieces on gorgeous tropical islands. The third is about a big book of rules and some crabs that look like rocks.

None of them make a whole lot of sense, and I don’t recall what actually happened, plot-wise, in any of them (at the start of 3, everyone is alive and roaming around, so I assume nothing of import happened in the last two). But the third one doesn’t use its license to be absurd to do anything very fun. All the spectacular bits are just ship battles, which we’ve seen in some depth before.

pirates

I actually love ship battles, but they can’t hold my attention for long in dumb films. The reason they’re exciting is that they’re so physical – you can see the cannonballs, you can see which bits of the ships they smash, the damage is all evident and so the outcome is believable. In dumb films, such as this one, captains are idiots and the hero’s ship wins because it’s made of magic.

At one point a billion-strong armada retreat from two enemy ships, because they destroyed the flagship (because, for no reason, the captain couldn’t decide whether to fire or not). John, who loved it, argues that this is normal film logic, but the whole setup for the scene is “They can take this guy, but what do they do about the billion ships?” It’s hard to enjoy a dumb film about naval combat, politics and trickery if you’ve ever seen Hornblower, which was eight non-dumb films about naval combat, politics and trickery, with characters it is possible – nay, easy – to like.

Aside: Geoffrey Rush is still such a watchable pirate. While Depp’s drunken eyebrow-work on Sparrow gets tiresome, Rush can still just say “Arr” or a sentence of the form “X be Y”, and I am immediately happy.

Score: okay.

GC2DarkAvatar 2007-05-15 23-59-18-48

The reaction to my Galactic Civilizations 2 War Diary: which has been surreal. This is a ten-thousand word account of a single match of an expansion pack to a little-known turn-based strategy game with poor graphics, and no-one seems to mind. It’s not the hits or links that it got, surprising as they were, but the extraordinary comments. I just read someone saying- well, I’ll quote: “My brother and I would read the blog, then get together to discuss what he was doing right, what he was doing wrong, and what he needed to do to win.” This makes me feel amazing.

I like very much that I work on a magazine where I’m allowed to give stupid ideas like this a try. I did most of it at home or after work, but only because I love writing this kind of stuff so much. I had some New Years Objectives this year, one of which was to write something that got the same kind of reaction as my report on the Eve Online assassins – which has always frustrated me by being better-received than almost everything I’ve written since. This got a different kind of reaction altogether.

Comments at PC Gamer
Comments at Joystiq
Comments at the GalCiv site
Comments at Kotaku

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Facebook: it’s like social networking, except that I like it. I’m on everything – MySpace, LiveJournal, Blogger, Twitter, WordPress, Technorati, Tumblr, Flickr, Last.fm – but Facebook is the only one that seems really smartly designed in terms of how it connects you to people. It’s good at knowing what you’ll find interesting about what your friends are up to (almost anything), so the main news feed you get from it is incredibly fast-flowing and rich in interesting goings-on.

Now I have to watch TV.