Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
The issue of PC Gamer with my BioShock review in is now on-sale in England. I wrote it mostly with lunatic fans like myself in mind, so I don’t spend a lot of time saying what really should be the first thing you say about BioShock: holy shit! Someone made a game about a subaquatic capitalist utopia for the intellectual elite! And it’s going to sell? This is a game in which you have to know some of the history of Versailles to understand one of the villain’s insults to you.
There are ways in which BioShock does more with its subject matter than any other game I can name, but mostly it’s just amazing to have something to sink your brain’s figurative teeth into. It has ideas. There are themes. I think I even saw a paradigm.
I’ve started capitalising the ‘S’, you’ll be riveted to hear, because a) it’s correct, and I’m a fan of correct, but also b) it’s very System Shock 2. You can even draw a line from each of Rapture’s districts to each of Shock 2’s decks. They might not be able to say so legally, but there is a Shock series of games and this is one of them. The best, in fact.
I was slightly bemused when I first heard that they wanted to make a game set somewhere “more interesting than a spaceship”, because Shock 2 did such an extraordinary job of making that ship a vast and exciting place to explore. But yeah, I get it now. This is an order of magnitude more artistically exciting.
I’m not talking about the bits where you kill children, because they’re not very good and they don’t need to be. Everyone will fixate on them forever and ever and it will be boring and terrible and that’s a shame. They’re not important, either emotionally or mechanically, and the game has so much more going on that is provocative and brave and weird and brilliant.
The lunatic fans seem to be satisfied, by the way – although they frantically crave documentation of every microsecond of the infanticide. And one called me a ‘filthy worm’ for giving it a score as low as 95%. While I was away in France last week, the first copies were delivered to subscribers, and one guy on the official forums got to be a mini-celebrity for a few days by being the only person who’d read the first ever review of their holy game. People grilled him for info and implored him to type in the first few sentences. I love being a part of something that inspires that level of excitement, even if I’m just riding Irrational’s coat tails.
There’s a line in my review that starts “So kindly avoid any…” I would just like to say, for the record, that this line originally read slightly differently, and you will probably be able to guess precisely how once you’ve completed the game. It was a very obvious and weak in-joke that hinges on something enormously spoilerific but invisible to the uneducated eye. I couldn’t ask Tony to make sure he kept it intact when he was sub-editing my review because it would have entirely ruined the game for him, so I’m just going to have to ask you to come back here in a month, sneer slightly at my failed attempt at a bad joke, then switch your neural interface back over to whatever Zero-G Hyper Sports event the future will presumably be full of.
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