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TOM FRANCIS
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Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Deus Fucking Ex Fucking 3

deus-ex-3

I should briefly explain what this truncated latin phrase refers to, for anyone who doesn’t know: it’s a game released in the year 2000 which, for a lot of people, holds the same status within games as the Beatles do in music, Citizen Kane does in film, Shakespeare does in literature.

It’s a bit ugly. The writing is never particularly remarkable. The guns aren’t that much fun to shoot people with. If you’re wondering how it can, then, be broadly considered the greatest game ever made, it’s possible you don’t understand games as distinct from videogames, as distinct from arcade games, as distinct from art, from cinema, from toys, from fucking Halo. This is understandable. There haven’t been many that really take this medium for a spin yet, but Deus Ex was one.

I was quite excited when the third was first hinted back in May – to be made by Eidos Montreal, with no involvement from the original’s designers Warren Spector and Harvey Smith – and in the intervening time no new information has actually surfaced. But something else has happened: Far Cry 2.

Before real evidence of that game’s content emerged, I was a fierce sceptic of publisher-made sequels to games whose original developers have long since departed. But it’s now clear to me that Ubisoft played the original game for a long weekend, then someone senior took luxuriant toke on a lengthy, substantial joint, a real carrot, and said “Whoa wait! I just thought of something! Oh wait I forgot. Let’s just make it fucking nuts. I’m so hungry.”

If Eidos can at least try that, we’ll either get a beautiful game or a beautiful mistake. I’m resigned to the fact that we’ll never get a worthy tribute to Deus Ex, not from Spector, not from Eidos and certainly not from Smith.

And the most popular story on news-feed aggregator GameTab right now? “Breasts are awesome.” I love geeks, but man, I fucking hate nerds.