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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Tweak Fortress

Not for the first time, a post I was writing – a sort of ideal TF2 patch notes – appeared on 1Blog before I could finish it. In fact, this time Chris even wrote a sequel before I was done with mine.

I agree with all the ideas Chris and his commenters propose. There are lots of small, uncontroversial improvements you could make to TF2, and I know Valve agree with at least a couple of the ones mentioned on 1Blog. The reason they haven’t been done yet is not that they’re potentially problematic, it’s just a question of time and priorities.

But I say these perfectly reasonable ideas don’t go too far enough! I got thinking seriously about my ideal patch notes when Valve admitted the Demoman is “a little out of whack”, then I finally got Kritzed under ideal circumstances, and later started to come up against more teams that field four or five Engineers on Defense.

This is an attempt to fix all the main things that bother me in TF2 with five changes. The last one’s just a good idea I stole from the Steam forums.

  • Backburner: +50 health bonus removed.

    Update! They just did this!

    – Two sub-classes that look almost identical but have crucially different health values violates the clarity and immediacy that is the soul of TF2.

    – The Airblast ability is fun. You shouldn’t bribe players not to use it.

    – Pyros with this unlock automatically beat Pyros without it, even in a straight fight. That’s bad Unlockology.

sticky death

  • Sticky Bombs: Cannot be detonated until shortly after they affix to a surface. Neutralised if they take damage before arming.

    – The Sticky Launcher shouldn’t be an effective direct-combat weapon – it’s already superb for traps, jumps and defense.

    – The Demoman’s role shouldn’t overlap with the Soldier’s.

    – Engies should be able to defend their stuff from Stickies if they’re only coming in once every couple of seconds.

    – I hate that there’s no visual or audio indication of when you’re allowed to detonate a Sticky you just fired. They should light up and go bling! whether this change is made or not.

sentry

  • Sentry: Will not attack a target if another Sentry is closer.

    – Most frustrating rounds result from impenetrable nests of three or more Sentries.

    – Sentry counter-tactics aren’t effective when other Sentries are covering the first.

    – Sentry clustering makes Engineers more viable the more of them there are.

    – Currently a computer-controlled class does more of the killing than most of the player-controlled ones.

    – This is silly.

This Is Bad, by Joe of Massive Crits
Best shot ever, by Joe of Massive Crits, via Chris.

  • Kritzkrieg: When activated, charge does not drain over time, but is instead drained by each shot the target fires.

    – Time-based charge drain encourages a rush mentality, which isn’t effective when the charge offers no protection.

    – It also penalises reloading classes, leaving only the same two who also make the best Ubercharge targets.

    – Currently an Ubercharge is more effective in almost every possible situation, and the 10% faster charge rate is insignificant.

heavyvssentry

  • Heavy: No longer knocked back by Sentry fire.

    – The Heavy is unpopular despite being both powerful and fun, because he’s useless against Sentries at most ranges.

    – Even when Ubered.

Ubersaw Sentry

  • Wrench: Swinging with right mouse button will repair a Sentry, but never upgrade it.

    – Father_G on the Steam forums had this idea.

    – I like it.