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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Field Studies 6: The PC Gamer Sporecast

Update: I’m a complete fucking idiot. The image that was the whole freaking point of this post was still set to Private on my Flickr account, so I’m guessing no-one saw it. Here goes:

sporecast2-shrunk

The PC Gamer Sporecast

If you’re playing Spore this weekend, I made a thing you can subscribe to to get awesome stuff showing up in your game. Sporecasts are hand-picked collections of content, and they’ll take priority over random stuff when Spore is populating the galaxy.

I don’t really gain anything from people subscribing to this – if it were fame, love and comments I were after, I’ve already got those by making a pathetic toaster as my first ever building.

Sporecasts are just a way for uncreatives like me to feel like they’re contributing to the Spore community. Unfortunately the tool for making them is terrible right now, and flat-out refuses to acknowledge the existence of most buildings, vehicles and spacecraft, so I’ll have to add some of my favourites of those later. This is also why the vast majority of Sporecasts out there are just three or four shit monsters.


Not in the PC Gamer Sporecast, or any Sporecast, because Spore’s Sporecaster sucks.

ZomBuster’s behatted Antlion is in there, and I ran into him at the Space stage yesterday. I struck up a trade route with their race, but then one of my allies – the moustache bananas – started invading Antlion worlds. Naturally, their whole race had to die. I roped an Antlion ship into helping me – they’re nasty black Piranhas in my game – and went on a rapid bombing run to systematically exterminate every city on every planet in their empire. They surrendered pretty early on – I’m playing as the Stompwings, who achieved Galactic God status long ago – but I kept on bombing. I’m not sure if I mentioned, but I really like bombing.

Tip: get the Shield module for your ship as early as possible. It’s not some shitty 20% defense for 10 seconds, it renders you completely invulnerable for several minutes, enough to lay waste to an entire planet.

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