All posts

Games

Game development

Stories

Happiness

Personal

Music

TV

Film

TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Far Cry 2: What I’d Like

Fewer enemies (but not fewer people – some of the existing ones just need to calm down), more serious injuries (I’d like to perform awesome Jack Bauer self-surgery any time I take a major hit – right now it’s only in the rare event that I’m probably dead anyway), a stealth indicator (just an eye icon when I’m in good cover, and a faint one when I’m partially obscured), monocular tagging (of people – best thing about Far Cry, and your realtime map is already an omniscient piece of science fiction anyway), different mission rewards (intel on the Jackal), better buddy rewards (you help them, they’ll help you for a while), different briefcase rewards (something unique – perhaps weapons), a buddy who’s in some way helpful (man the gun!), a buddy who’s in some way likeable, a buddy who’s in some way tolerable (not trying to get me killed would be a start), and an ongoing mission to find and kill some guy.

Far Cry 2 - StabCam 7

Currently your ongoing mission is to repeatedly commit the atrocities you’re here to exact vengeance for, perpetuating the war you’re here to stop, while waiting for the man you’re supposed to find to instead find you, whereupon you will fail to attack or even pursue him and he will fail to neutralise or even discourage you. It’s not exactly the manhunt I had in mind.

Far Cry 2 - StabCam 3

I’d love to just be dropped in some fictional African nation with nothing more than a machete and a name. I’m talking about a game in which the Jackal would actually physically exist somewhere in the game world at all times, and the challenge is to find him. All those icons on your map, instead of being different locations from which to get the same boilerplate mission re-runs, would be unique leads.

A guy at the airport you can bribe or threaten for a list of all passengers coming in or out of the country in the last month. The owner of a run-down hotel who might know one of the Jackal’s aliases. The car-hire guy who can tell you what he’s driving, but only if you can show him a photo. The journalist who has such a photo, but won’t hand his notes over. Local police headquarters that would have intel on where the arms shipments come in to. And the untouchable gang leaders who deal with him on a monthly basis, but who won’t talk unless you can terrify them more than the Jackal does.

Far Cry 2 - StabCam 5

Each has only a scrap of knowledge about your target, each has people they’re afraid of if this gets back to them, or jobs they need doing in return, or they just want money that you can only raise by working for someone unsavory. Some have bodyguards, some travel in motorcades, some only pass through the region at 10am each day. If an irreplacable character with essential intel dies, the game invisibly adapts to keep your main goal viable: the journalist died? The car-hire guy doesn’t need a photo, he knows what the guy looks like. The airfield official died? The passenger logs are in his desk. The hotelier died? The police HQ has records of your target’s aliases.

Far Cry 2 - StabCam 1

Right now the missions follow one after another in a very long line, all received from two buildings in the same town (and later one other). It gives you no real choice of which mission to do next, and it gives the impression that there is no story, life or interest outside of those two tiny safe zones. Everything out there is just mindlessly firing generic bad guys.

Far Cry 2 - StabCam 2

This would be a more civilian world: open fighting between factions only where they clash, not everywhere and solely against you. If you’re working for them or in their vehicle, a faction will let you pass and their enemies will attack on sight. Both factions will let civilian cars pass unless there’s been an attack on their forces nearby – in which case they’ll want to stop you and see your papers, which you don’t have.

Getting to missions wouldn’t be the repetitious series of battles it currently is if you picked the right car and the right route, but if you’re on your way out from fucking over a faction, every checkpoint in the area is going to be on the lookout for someone like you coming that way.

Far Cry 2 - StabCam 6

In truth I don’t need a buddy system, I don’t need to be able to choose a silent protagonist from a lineup of Who Cares, I don’t need bonus objectives, I don’t need realtime weapon degradation, I don’t need a whole other game world right after the first one, I don’t need fifty hours of filler-rich main quest missions, and I don’t need malaria. Particularly not if it’s going to be Disney malaria that just makes you feel queasy until you pop a panacea from your magic pillbottle.

I just need a little more life outside the 2Fort township, and a little less death interrupting me when I try to explore the blazingly gorgeous world around it.

On the plus side: the M79 Grenade Launcher. It sits inexplicably in your pistol slot, and makes dealing with pursuing jeeps significantly less of a chore. Park, disembark, turn, fire at their tires. I’ve lost count of the number of times this thing has exploded an oncoming car at just the right moment for its flaming wreck to somersault over my head.

Also: it’s out on Steam in Europe too now.

Today’s screenshot theme: StabCam! What crazy face did YOU pull when I ended your suffering? You won’t believe the results! 7″ x 9″ prints available at the gift shop 3-4 hours after time of death. I added a new one to yesterday’s collection, to.

Far Cry 2 - StabCam 9

More