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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

GTA IV Shorts: Cut Off

Deputy Editor Tim Edwards is the moustachioed bike rider, I’m his pretty if slightly broad-hipped passenger, and Graham Smith is the… well, I think asshole is as good a word as any.

Cut Off

The people responsible for the tech side of porting GTA IV to the PC should be fired in a kiln, but I must admit the video editor they’ve added is a joy. Directing even the most aimless acts of violence into an obnoxiously slick Michael Bay spasgasm is one of the most rewarding creative projects I’ve taken on in games all year – up there with forging new life in Spore.

This is my loud, buzzing, shoddy first try. That YouTube link is actually good quality – you can add &fmt=22 to the URL of a video that was uploaded high-res to link the HD version now – but if like me you loathe the very principle of streaming video, here‘s the full 34MB download.

I honestly thought I’d care about directing, and The Movies certainly never inspired one in me, but GTA IV has turned me around. It’s because the raw footage has such force and impact to it, it’s always tempting me to find a way to better show it off. Suddenly tips I found boring in DVD commentaries are flooding back, and I’m immediately and enthusiastically dissatisfied with everything I make.

I think that’s the litmus test for whether you truly love doing something. Not whether you like what you’ve made – most of us never do – but when you spot the flaws in what you’ve done, are you despirited that you suck, or excited to get on with fixing them? Unfortunately I tend to hit the “record what just happened” key ten times every time I play GTA, and it takes so long to render clips into uploadable .wmv files that at some point during the creative process, you just have to say “Fuck it, that’ll do.”

Update: Steve’s much better one is up now. Cracks me up every time.

‘Supdate: Neither YouTube or CVG are working for me right now, but another great one of Steve’s went up on the new PC Gamer YouTube channel yesterday, and I’ve got a download link to one more of mine that’s not really good enough for official publication. Have a good Christmas.

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