Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
Both GTA IV and what the common people call an ‘electronic gamer console’ are now waiting patiently with me in the office. I discuss with PC Zone’s Log about how to prepare for this revolution.
Pentadact: Do you have it yet?
Log: Picking it up after work
Log: I want to see to what extent, precisely, it redefines gaming
Log: I’ve pulled up the tent pegs from my existing definitions
Pentadact: Now you’re hovering anxiously over the terrain of possible human experience, looking for some soft ground to plunge them into.
Log: And my tent flaps are moisturised for a thorough stretching <- too far
Pentadact: We’re going to need new dictionaries.
Log: I’m going to buy a rule book just so I can watch as the pages shrivel with obsolescence.
Pentadact: I’ve removed the rubber grommets from my paradigm, just in case it needs shifting.
Log: Idiot, you’ll scratch the floor of your preconceptions
Pentadact: Oh, those are due for demolition tonight.
Log: I forgot. You’re absolutely right
Pentadact: I just hope it doesn’t raise the bar. Mine’s already flush against the beading on my kitchen ceiling.
Log: I feel like I’m in the opening sequence to Torchwood
The BBC were in our office again today, but this time they had the courtesy to interview our own editor rather that Edge’s at our desks. It was for a segment on the 10 O’Clock News tonight about the launch of GTA IV, so naturally they wanted to talk to the editor of the only gaming magazine in the building whose platform it’s not coming out on.
Anyway, Craig found the clip online so you can actually see his poncy pontifications on the state of gaming today. Jump to the 26m50s mark for the goods:
Or a few minutes before that for the whole segment. They wanted Ross to say games were bigger than films these days, and rather admirably he declined to state anything he didn’t independently know to be true.
That claim was bandied about years before it was true by any meaningful metric, and even today it’s uselessly vague. A game costs eight times as much as a cinema ticket – are we really celebrating that the second biggest-selling game in years reached an eighth of the people that one not exactly world-shaking Hollywood flick did? Well done Bungie. Maybe one day you’ll make something as popular as The Hottie And The Nottie.
The planets have aligned and my sign is in the “You Need New Stuff” part of the sky this month, and I’ve ended up with three different things I feel like I desperately want, all costing roughly the same chunk of money.
I can definitely buy one. I can buy two if I want to flinch with guilt every time I think about either of them. Technically, I could buy all three, but even if I was prone to that kind of opulence, I just don’t have the time to play with three complex new toys. So, I need some advice. Which of these will genuinely be a life-improving joy, and which am I just being stupid for even considering?
1. New PC Bits: £250
I currently rock an ageing AMD FX-60, and last week my PC broke hard. It’s currently unusable, and I’m not sure how much of it is salvageable. I hate trying to fix PCs, and it was horribly outdated anyway, so the smart thing to do is buy a new heart and soul for the beast.
You know the E6850, the Core 2 Duo CPU that was, not long ago, indistinguishable in performance terms from the fastest gaming CPU commercially available, despite being a quarter of the price? Just lately, it halved in price. I don’t know if that price-slash wave has hit the UK listings I’m looking at here, but the upshot is that the fastest chip I could want costs less than I have ever paid for a new CPU: £120 ($240, but think of it as $160 because electronics always cost 50% more over here). With a motherboard, heatsink, RAM and possibly a new case, that runs into the £250-£300 range.
Voice of Sanity Says: Oh come on, you’re a geek. Even if you bought new bits, you’d have this PC fixed before they arrived. And the truth is that before it broke, there was nothing that PC couldn’t do – except not break in the near future. The only game in the world it couldn’t run perfectly well was Crysis, which you’ve had no desire to go back to since completing it. If you did, your office PC eats it for breakfast. And it’s not like anything else is going to be remotely that demanding in the foreseeable future. Even the very latest stuff with absurdly high minimum specs, like Assassin’s Creed, couldn’t have run better on your old rig. PC gaming’s hardware race stalled long ago, no-one told Crytek, and they fell flat on their faces. Don’t join them, point and laugh.
I should add, before it becomes a thing, that my voice of sanity is slightly creepy and more than a little insane.
2. An Xbox 360 with GTA IV: £200
I watched Rob Taylor playing this in the office for a bit earlier tonight. He’s the Xbox World reviewer who gave it- actually I’m not sure if I’m allowed to say what he gave it yet, but a higher score than our own magazine has awarded in its fourteen year history. The word is that GTA IV is good in a way that previous GTAs have not been, and this happens to coincide with it being set in the only place I care about, starring the first character I don’t hate since GTA3, and me having an absurdly big screen to play it on. If it’s as good as it sounds, it’ll be something of a momentous event in gaming, and I want in.
Watching Rob play, a few things struck me:
a) It looks really fun to drive. Car chassis bounce around on their wheels like the Halo Warthog, and more importantly, you just smash through stuff. Everything smaller than you smashes and splinters and splats in your path, and it makes chases dramatic.
b) Dying is hilarious. When you hit something bigger than you, hard enough, you go flying through your windshield. Each bump and knock your ragdoll takes after that knocks off a chunk of health proportional to the force of impact, so you don’t always die. But it’s always a brutal, flinch-worthy slow-mo spectacular. This is really important. Trials 2 and N are really very fiddly, frustrating games, but the fact that every death triggers a laugh or a gasp completely alters the emotional rollercoaster of the experience into something you can lose yourself in for hours.
c) It really does look like the screenshots. At least, it looks like the only one I care about:
The burning sunset ambience – I was worried it wouldn’t come up in the normal course of play. It does. I love New York, and all I really want from this is New York at sunset, New York in the rain, New York at night,
d) For the first time in the six GTA games I’ve played, they finally came up with a non-moronic way to lose heat. It’s just a really smart, logical system that rewards you for the kinds of breakneck chases you’ve previously been doing just for the fun of it.
Voice of Sanity Says: You’ve never owned a console in your life, you hate every console game you’ve played, 360 games are ludicrously expensive, you don’t get them free from work, and you’re considering spending 200 on the latest in a series that you don’t even especially like. We all know it’ll come out on PC in six to eight months, and if you really want to role-play a vegetative, neanderthal teenager, you can even play it on your big screen with a gamepad sitting on your futon then. This ‘gaming event’ you want to be ‘in on’ comprises a gaggle of slack-jawed bloated twats dribbling over gibbering message boards about laughable gameisms as if they were James fucking Joyce.
3. An EEE PC 900: £300
It’s absurd that I don’t have a laptop: the two most notable features of my job are PCs and traveling. And my only priorities in a laptop have always been portability, durability and price. As you move into smaller models, Ultraportables they’re called, the price rises exponentially until there’s nothing worth having for less than £700. Then the graph collapses and there’s the EEE: smaller than anything, cheaper than anything, and entirely solid-state.
The 900 has a two-inch bigger screen than the first model, and a 20GB drive instead of a 4GB one.
Voice of Sanity Says: Here, try using this Time Phone to call the you of three months ago. Ask him about his laptop priorities. I’ll give you a clue: there was one of them, and it wasn’t on your list. Battery life. The new EEE lasts two and a half hours, slightly more than those high-spec gaming laptops you wrote off as absurdly impractical, and slightly less than the six year-old broken hand-me-down Dell lying unloved behind the futon you’re typing this from. It’s also great if you like keyboards too small to type on, screens to small to watch anything on, drives too small to install anything on and specs too low to play anything on. That’ll be £300, moron.
Update: Thanks, internet! As per the prevailing gist of your suggestions, I have put all thoughts of the EEE from my mind and splashed recklessly on the other two.
My delivery estimate for the 360 and GTA is Tuesday, launch day, though even if it comes then I doubt everything will go smoothly setting it up. I’ve been playing San Andreas on a gamepad in anticipation, and learned four slightly contradictory facts: a) standard-def resolution actually looks fine on my large display, b) San Andreas is artistically the most drab, ugly, poorly-lit game ever made, c) I actually enjoy driving with a gamepad more than with a mouse and keyboard now, and d) the gamepad support in the PC version really sucks.
Early that same week, I’ll have a heap of things that will eventually become a Core 2 Duo E6850 with 4GB of RAM, a very fast 500GB hard drive, and a neat black case. I went with my own research for the processor, Komplett’s bundle for the mobo and RAM, PC Gamer’s recommendation for the hard drive, and customer reviews for the case. We, PC Gamer, recommend a chassis that has its power supply at the bottom rather than the top, and I, Tom Francis, fucking hate that configuration. So I went for the cheapest one that had five-star ratings and a few people raving about how easy it is to fit.
The British Office of Government Commerce have finally discovered what webcomic author Ryan North has long known: if you put the letters OGC on their side, it looks a bit like a seated man clutching his own erect penis. Unfortunately it cost them £14,000 to commission the logo which edified the resemblance, and remarkably they’re not scrapping it. The Telegraph story on the matter doesn’t name the spokesperson defending it, but he’s my new favourite nameless spokesperson:
“On consideration we concluded that the effect was generic to the particular combination of the letters OGC – and it is not inappropriate to an organisation that’s looking to have a firm grip on Government spend.”
Or, a penis.
Some of these crack me up. I’d always wondered if the last one was viable. It probably isn’t in practise, but I can die happy now that I’ve seen it done.
To celebrate the release of the decent-but-not-great Meet The Scout short, I’m finally getting round to putting up a story about that class that I wrote ages ago. Well, kind of about the Scout, kind of about the primal psychology of competitive multiplayer gaming. Non-TF2 players: I’m currently writing a post that isn’t about TF2. Then three more that are.
I’d been trying to go cold turkey on Team Fortress 2 for a while, since I’d started to really care about winning and losing. That’s dangerous.
At one point I was coming up on an Engineer who was officially Dominating me, inches from his unguarded back (I was a Spy). He crossed the train tracks, while the “Train Incoming!” alarm was going off.
And I’d got to this mindset where there was just no fucking way I was stopping, there was no fucking way he was getting away from me this time. And so, of course, I was hit in the face by a train and he got away.
When you can’t see the funny side of something like that, you have to worry. I could not. It was about as funny as cancer. So, I decided, no more TF2 – at least until the next update.
But then in the course of researching a really fun piece for our Culture section next issue (now this issue! On sale now! Buy buy buy!), I kept running into Scout tips videos, Scout quotes and Scout ownage clips.
There’s a kind of philosophy to the Scout: there are many situations he simply can’t even begin to tackle, so he has to know his limits and pwn within them. I never got the hang of that – I have a hard time with the idea that I can’t take on the entire enemy team single-handedly in every conceivable circumstance – but I felt I could get it.
So tonight I went Scout. We got owned.
There’s a very particular feeling to getting owned. It’s unique to computer games – it doesn’t feel this way to lose at a sport, or chess. It has to be something violent – and not rugby violent. Gun, knife, fire, blunt force trauma violent.
It’s such a horrible, galling feeling of violation and misery that most gamers have come to refer to it as “getting raped”. I’m actually on a quiet and not very effective campaign to persuade them to stop using that word, because it suggests a pretty disgusting disregard for the weight of its real meaning, but the fact that otherwise sane people use it gives you some idea of how unpleasant the sensation is.
They’re everywhere, they’re in your face, and no matter what you do you get repeatedly and violently humiliated. TF2 rubs it in by proclaiming to everyone when you’re being “DOMINATED” by someone – they’ve killed you four times since you last killed them.
Non-gamers probably wonder why we wouldn’t just stop playing at this point, but that’s the worst thing you can do. If you do that, the feeling lingers, taints everything you do after. The only cure is reciprocation: winning isn’t enough now, however unlikely it may be – you have to own them.
This was proving hard. Scout is my lowest-scoring class – I’ve never once had a really good round with him – and even so I was by far the strongest player on my team. I virtually was my team.
I was responsible for more than half the kills, despite not being a combat class. I was our only defense – all our Engies pessimistically retreated to our last capture point, leaving the ones that were actually in play completely unguarded. And I was solely responsible for every single capture we made: five of them in a row, every time lost as soon as I died.
This is the slightly depressing thing about team-games: sometimes it doesn’t matter how good you are, you’re going to lose, hard. Most losing teams finish a game hating each other far more than they hate the enemy. In fact, several attempt to join the other team at the start of the next round.
You can’t shake the illusion, though, that it must be possible to make a difference. It must be possible – just theoretically, not necessarily for me – to be good enough to transcend your team.
It was getting exasperating. I could kill everyone who came for our last cap before they got there, I could re-capture our next control point again and again, but no-one was there to hold it when I inevitably succumbed to their three Soldiers, three Heavies and two Pyros. And even the Engineers weren’t able to stop Scouts from getting to our final capture point when I wasn’t there.
I wasn’t even playing well: in most one-on-ones, I’d lose. The rest of my team were just significantly worse than that. At one point I gave in to the pointless urge to chide them: “Is anyone actually going to do anything about that Sentry?” I asked pointedly, being the only class who truly didn’t stand a chance against it.
“i was going to pretend it wasn’t there” said one.
Eventually I gave up trying to hold out against six stronger offensive classes while all our heavy firepower pussyfooted around in the corridors behind me, neither defending reliably nor daring to attack. I just ran past everything, including the Sentry.
This is a weird experience. Almost no-one can stop you, even if they’re good. And so you pass whole squads of enemies marching out to the front lines, and they all see you, and they all fire, but by the time the Heavies’ barrels have spun up you’re gone, and suddenly you’ve got a lot of people thinking about your psychology.
“What’s he doing?” they’ve got to wonder. “He’s heading for a capture point he can’t take, because his team haven’t got the two before it yet. So do we care? Only if he’s going to curve round and come up behind us. But we can’t wait here forever to see if he does that.”
So most people just carry on, glancing behind them a lot. I expected one to head back to look for me, but none did. So I hung out at their spawn, watching Pyros leave their supply room, waiting until they were far enough away that they couldn’t get back to it quickly, then striking from behind.
I had to abort a lot of these strikes – Scouts don’t have much health and don’t do their damage very quickly – but I stayed alive and caused a lot of confusion, irritation and death.
I ended up in the middle of the map, having just taken out a Soldier and a Heavy’s Medic at no small cost to my health, and I suddenly noticed it was unlocked.
My team! My team had actually done something! They took the capture point directly outside their base without my help! Well, cutting off the enemy reinforcements probably didn’t hurt, but still! One of the kill messages showed that the enemy Sentry in our base was down.
“like i said,” the same guy commented, “it’s not there.”
I had 16 health and a Pyro was coming towards me shotgun blazing, so I had to abort my capture to snatch a medkit. But soon he was dead and it was capped, and I was on my way to the next one.
This time I was heading to a point I could cap, but the stream of enemies pouring out of their base ignored me again: they were that sure they could re-take the middle point. They couldn’t possibly lose the upper hand. They were owning.
I nearly died taking their next one. They already had two people on the middle point to re-take it, but Scouts count double and the middle cap is the slowest to take. An enemy Scout had spotted me and doubled back to make sure I wouldn’t get it. I hid in a very obvious corner of the capture zone, and miraculously it took him a fatal second to figure out which one, during which I nailed him.
Suddenly we had four of the map’s five points, and I knew the last one would be unguarded. Only losers set up defenses on the last cap before it’s in play – that’s us, not them.
I immediately ran into a Heavy coming from their base, hastily doubled back and took the other route in before he could fire. This time he probably didn’t have to think long about my psychology: he knew I was going for their final point, he knew it was undefended, and he knew there was absolutely nothing he could do about it. He was the strongest class and I was the weakest, his team were winning and my team were losing; but he was slowest class and I was the fastest, and he was already heading the wrong way. I know exactly what that feels like. It feels like getting owned.
There’s a glass wall between the final capture point and the supply room that respawning players come out of to defend it. So I saw them: a Pyro, a Heavy, the Engineer who was dominating me, all pour out of that gate just as I was coming up to the capture point. I had 28 health.
I put my gun away, jumped onto the cap, and hit the taunt key: the key that leaves you unable to attack, fixed to the spot and helpless for the next few seconds, all for the sake of spreading your arms, surveying all before you and nodding cockily, baseball bat in hand.
My mental calculation was right: they could easily reach me before my taunt finished, but not before I captured the point. And since it was the last point, that meant winning the game. Which renders all enemies unable to attack, and triples the damage of your every blow.
It was obscene. The match was won just as three guys closed in on me, and I already had my steel baseball bat in hand. None of my team-mates were around, of course, so the spoils were all mine. Critical hits don’t just do triple damage, they make a cracking, booming sound like lightning, and when they kill they send the victim flying.
I pounded my way through their entire team, smashing each of their faces in with a furious series of thunderous bangs, ending, at last, with a Dominating Engineer. TF2 has two little jingles: one for getting Dominated, one for getting Revenge. The latter has never sounded so good.
I had to be in a bad mood to truly enjoy this – if it had all been harmless fun, I couldn’t have relished being so cruel. I had to still be stuck in the grimly competitive mindset that made me want to stop playing TF2, I had to spend the first half of the match having a thoroughly miserable time, and I had to have useless – or near-useless – team-mates.
I probably made twelve people feel really, really annoyed about that match – they lost to a cheap, nasty tactic, to one man on a team they could easily beat, and then they got smacked repeatedly in the face by a magic baseball bat while completely defenceless. And this game has made me enough of a dick to find that really, really satisfying.
I forgot to tell the entire world about this when I discovered it a while ago. If you put a frog in tepid water and then, very slowly, heat it up – the frog gets the fuck out. If he could talk, he’d be like, “What the fuck, asshole? I was hanging out there! Why the fuck have you got to be such a goddamn dick all the time? Jesus.” Then he’d hop off to hang out with someone who wasn’t an asshole.
Dear people trying to make a point about things changing slowly: I don’t doubt the humans you’re talking to are morons. I don’t doubt you could boil them. But don’t bring frogs into it, you need a lid to cook those motherfuckers.
PS: It is true that Cane Toads ate Australia. They’re sorry about that, but it’s kind of our fault for flying them out there and Australia’s fault for being so delicious.
Incredibly Important Update: The second unlockable weapon for the Medic is called the KritzKrieg, not the Critzcrieg as it’s spelt in the screenshots and, like, every website ever. See the end of this post.
Chris Livingston‘s been inadvertantly sappin’ my TF2 posts from this blog, by posting interesting stuff about the game regularly enough on his own that I invariably end up composing a 500 word comment over there and then feel like I’ve said my piece.
But there’s lots to say about the latest torrent of news. The first batch of unlockable items have finally been detailed in full, and those long-leaked Achievements you’ll need to earn to get them are now concrete and specific. If you already know all the juicy details, skip the next three paragraphs – I’m just going to run through them quickly.
About a third of the achievements are easy: they’re things we’ve all done if we’ve played Medic for any length of time, like building an Ubercharge before the gates open during the Setup time. And after achieving a third of them, you’ll be able to switch out your regular Syringe Gun for the Blutsauger – a Syringe Gun that drinks enemy blood to give you 3 health for each hit, but which never scores critical hits.
A further third of the achievements are tough, but worthwhile pursuits. I don’t think I’ve ever used my Ubercharge at the same time as two other Medics, and I probably never will accumulate ten million healing points. Once you have done two thirds of the achievements, though, you get the KritzKrieg: a healing ray that whose Ubercharge gives the patient 100% critical hits instead of invulnerability.
The other third of the achievements are silly things, jokes – some sound like they were made up specifically to fit the name. Consultation, for example, is the award for healing another Medic while he kills five enemies in a single life. There’s one for building up an Ubercharge and not using it, instead attacking the enemies and managing to kill five of them without dying. When you rack up all the Medic-specific acheivements, you can has the Ubersaw: a Bonesaw that gives you 25% Ubercharge every time you hit, but hits 20% slower.
So, there are a lot of awesome ideas in there, but also a lot of obvious concerns. Like:
Once you’ve got the Ubersaw, why would you bother healing chumps anymore?
This doesn’t worry me much. To get the Ubersaw, you need all the achievements. One of them is to heal 10,000,000 health. Others are so hard that you’ll probably end up doing that just in the course of trying to get them. Valve reckon the ten-mill-heal alone is three months of playing nothing but medic, doing nothing but healing. My point is that if you’ve got all these, a) you’ve earned the right to take a break from healing, b) you probably understand the fundamentals of the class by now, and realise that injured people sure appreciate a bit of beam love, and c) I’m just guessing, I don’t know you, but I’m thinking you like healing.
If one Medic Ubers someone, and another Kritzes them, don’t they become an unstoppable killing machine?
I don’t see it. It’s not like when an Uber comes in, currently we all just stand there thinking “Eh, he’s not critting, I’ll probably survive.” We run. An Uber already is an unstoppable lethal force. I don’t know about you, but when my Uber wears off, the only people left alive are the ones I couldn’t get to. To me, Ubers are mainly for breaking otherwise impenetrable nests of Sentries, and crits do exactly the same damage as normal shots against Engy kit. If you’ve got an Uber and a Kritz ready to go, the strategy I’m scared of is sending in an Ubered Heavy with a Kritzed Soldier pumping in fire support.
Doesn’t tying practical benefits to achievements encourage – almost mandate – the worst kind of achievement whoring?
Yeah, but where the achievements are good, that doesn’t matter. It doesn’t matter if a dozen people pile on a private server somewhere and try and game the system instead of playing properly. That’s never going to be the mainstream, and so long as your achievements are for things that class should be doing, the net effect is going to be a bunch of people doing what they should be doing.
Should you really be incentivising bad tactics like Ubering a Scout?
This is a problem. I’m not a fan of panning a change before it goes live, but in this case not much prediction is needed. I want the KritzKrieg, I’m going to be Ubering Scouts. I’m going to be asking friends to go Heavy and punch people while I Uber, instead of actually doing something useful for our team. I’m going to set up a tit-for-tat with another Medic so we can both get our Consultation on instead of tending to the dying around us. I’m guessing a lot of other people will too, but I don’t have to rely on that prediction – this system bribes me to screw it up for my team. Most of these things sound like fun, but that’s probably no consolation to the eleven people who just lost because of me.
The only mitigating factor is that, since one class is getting three new weapons and thirty-six achievements while the others remain unchanged, we’re going to have enough Medics on each team for the first time ever. So losing a few to stupid japes half the time isn’t always going to be crippling. It’s just going to be, you know, stupid.
Unlocks aren’t always going to be tied to achievements, but to me that’s not really the problem. Achievements are fine, but the silly ones shouldn’t be compulsory – they shouldn’t even be incentivised. Call them something else, or hide them from the interface so people don’t know to try them, but get recognition if they stumble upon the idea themselves. Just make the useful, informative, beneficial majority of the achievements the only ones that count toward the useful, desirable, beneficial unlocks.
Still, I’m not half as anxious about this now that the Overhealer‘s out. I’m actually not going to play Medic for long after the update – I want to exploit the inevitable glut of doc-jockeys to a) get some serious Heavy on while the healin’s good – he’s one of my favourite classes but for some reason among my least-played, and the least played among all TF2 players. b) get some serious dressing-up-as-a-Heavy on while the healin’s stupid. I’m assuming the many, many healing-related achievements will outweigh the few Spy-killing ones to manufacture a net gullibility boon that I can exploit for maximum backstabbery. Which brings me to c) be standing right behind them, knife glinting, when they finally activate their first KritzKrieg. I don’t need an unlock to crit, nurse.
P.S. Does anyone know enough German to figure out why they’re spelling it ‘Critzcrieg’ when it’s presumably a pun on ‘Blitzkrieg’? Is there some convention I’m missing? Critzkrieg looks so right.
Incredibly Important Update: After two actual Germans testified in the comments that this spelling made no sense, I could bear the confusion and mental anguish no longer, and e-mailed Robin. He writes back to say that there was a miscommunication with the guy putting together the info that got given to these sites, and the real name is in fact The KritzKrieg.
That precise spelling and capitalisation is pulled directly from the game’s source code a mere 17 minutes ago, so it’s pretty much gospel – and at least 300% righter than everyone else on the internet. This post has been changed. The world has been changed.
“If you get this job, and it goes well, they might actually carve your head into a mountain. If you don’t think you’re better than us, what the fuck are you doing?” (7m20s in)
I’m trying to talk to someone, I forget who, and the music is just so ridiculously loud that I can’t even hear my own voice. I indicate non-verbally that I’m going to turn off the MP3 player – which I think is theirs – but the thing won’t shut down. It’s a Sansa, like mine, and no matter how long I hold the ‘off’ button it just goes through different shutting down procedures without ever stopping. The music is pounding, unrelentingly repetitive – a few deafening bars and then the vocalist sings, “I’m tired of singing,” – repeated ad nauseam.
Eventually I just tug the wire from the player, and it still doesn’t stop. It’s so loud I feel like my head is bleeding – that the song itself is about the singer being tired of singing seems like a sick joke. “I’m tired of singing.”
I burst into the lounge, where my dad is explaining how a DivX player works to someone, and I ask if this is where the music is coming from. “I’m tired of singing.” My dad doesn’t know, so I borrow a likely-looking remote from him and try everything: volume down, mute, off. Nothing works. “I’m tired of singing.” By this stage the house is full of people, wearing chicken suits, walking slowly around its corridors and stopping every time the song gets to that unbearable “I’m tired of singing” line, whereupon their fake chicken heads flip back so they can sing it unmuffled. “I’m tired of singing.” I wish they wouldn’t. But most of all, I wish this fucking song would stop singing this fucking line again and again every five seconds for two fucking hours. “I’m tired of singing.” Shut up.
Finally I find the source. “I’m tired of singing.” I’m lying down, “I’m tired of singing,” I’m not sure where, “I’m tired of singing,” and there’s a single huge black speaker in front of me, “I’m tired of singing,” volume knob clearly visible. “I’m tired of singing.” I’m paralysed. “I’m tired of singing.” I know this knob will work, “I’m tired of singing,” that I can finally shut this unbearable “I’m tired of singing” twat up, “I’m tired of singing,” but I can’t move. “I’m tired of singing.”
“I’m tired of singing.”
“I’m tired of singing.”
“I’m tired of singing.”
“I’m tired of singing.” Finally I feel my arm start to shift, “I’m tired of singing.” I discover I’m naked, “I’m tired of singing,” but at this stage I don’t care – I can shut this thing up. “I’m tired of singing.” I manage to stagger to my feet and make it to the speaker, and twist the volume knob down for what feels like minutes.
It’s stopped. I see now that the speaker is beneath a monitor, behind a mouse and keyboard, and the track was playing through Winamp. I permanently delete it from the hard drive.
I look at the time – 8.30. I’ve slept through ninety minutes of music at this volume. It wasn’t all “I’m tired of singing” – a song called Running Out by Mates of State, not a single fucking bar of which I ever want to hear again as long as I live – that just happened to be the one that finally woke me up. I guess that means it was playing throughout the final couple of minutes of sleep where my dreams evidently take place.
There’s got to be a better way to wake up than this.
Okay, it’s been 48 hours, I’m calling it: I’m back online. I’ve been off for six weeks, during which I started eating breakfast, and showering every day. Most of that was because Be (my new ISP) were telling me it must be a problem with my phone line, and British Telecom were telling me that it wasn’t, and if I wanted them to send out an engineer to check if it was, he’d charge me a minimum of £110 and refuse to fix it.
I solved it by lying: I just told Be that BT had checked my phone line and found that it was fine. Satisfied that I had performed the requisite dance, they just flicked the big switch they evidently have labeled “Work”, and now it does.
I had another card to play if that didn’t pan out: I can accurately call myself a technology journalist, we genuinely are considering an article on the abysmal state of internet sevice providers in this incompetent country, and as an absolute last resort, when companies are being utter fucking pricks about something, I’m not above role-playing a self-important twat to get it resolved.
But this story has a cathartic ending: on the day I get reconnected, I hear the BBC’s iPlayer, which lets you download a good quality copy of anything from the last week’s telly, is causing ISPs such chronic bandwidth problems that they’re trying to force the BBC to pay for overhead. “According to figures from regulator Ofcom it will cost ISPs in the region of £830m to pay for the extra capacity needed to allow for services like the iPlayer.”
At this, I laugh; bitterly and at length.
I guess you could summarise my position as in your fat, sweat-wet fucking faces, you unctuous fucking stoats. ISPs have survived thus far by lying exuberantly to their customers, selling them transfer rates they cannot possibly hope to provide, and relying on the vast majority of their customers wasting money by paying for a level of connectivity they never fully use. Now they’re fully using it. Now grandma has found BitTorrent, assholes, and she’s going to destroy you with it.
Every year I fall for one April Fool, usually on April the 2nd because the internet has undermined the transience and therefore the entire freaking point of the day. This year it was this awesome hoax by Braid artist and A Lesson Is Learned But The Damage Is Irreversible hero David Hellman.
Curse you, David Hellman! Your pictures were so alluring that I skipped the highly suspicious intro paragraph and totally sent the link to Tim before I realised it was a big pile of fat blue lies!
Check also out what happened in Guild Wars, if you missed it in my Flickr box down there on the right.
I celebrated April Fool’s day over at the PC Gamer blog by recounting five of my favourite games industry pranks of the last decade.
What the hell is going on with that photo? Did somebody hit her with a copy of Dead Rising so hard that it stuck five inches into the flesh of her shoulder? Is some previously unnoticed fold of unctuous fat obscuring the tops of the rest of those game boxes? (Via Craig)
It turns out dogs aren’t very good at stuff. Most of these are funnier if you don’t think about how their owners put them in these situations, whereupon they become kind of disturbing. Except the chess one, which just gets funnier the more you think about it. I’m pretty sure that’s the fewest possible moves you can get checkmated in. (Thanks Ross.)