Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
Soulstorm’s developers, Iron Lore, have shut down since they made this game. Which seems ridiculous, given the spectacular number of copies it’s going to sell.
It’s also sad, because while this wasn’t as brave or interesting as Dark Crusade, Iron Lore were talented guys who had a rare gift: they could see what made another game great, and mimic it.
Even if that wasn’t their intention, they were one of the only developers who gave the impression that they truly knew the nuts and bolts of what made games fun. I had plenty of complaints about Soulstorm, but for weeks I couldn’t stop playing it.
Now I’ve moved on to their previous game, Titan Quest, and it’s far better than I’d been led to believe. It’s convinced me that we really have lost a great team in Iron Lore, and if you’re interested in an insider’s perspective on why, and how, a THQ guy has posted his thoughts over at Quarter to Three.
I’ve already seen more great films this year than in the entirety of last year, but 2008 can’t really take the credit – pretty much all of them came out in 2007 in the US. The films I expected to love turned out to be merely good, and the films I had little hope of enjoying, I loved. I’m at the stage now where I don’t think anyone can agree with me even on just these seven films, let alone my increasingly bizarre viewing history.
There Will Be Blood: I’m not sure I could say I enjoyed this. People who haven’t seen it keep asking me what it’s like. What’s it like? It’s a masterpiece. It’s an extraordinary piece of cinema, a phenomenal performance, a work of art. Did I like it? No, not really.
I’m just not that interested in cinema, or performances, or art. I was gripped all the way through, and as critics have said, what’s exciting about it is that you have no idea where it’s going. But by the end – which is macabre, surreal, comic, and utterly sick – I just thought “Oh. Nowhere, then.”
No Country For Old Men: This I did enjoy, a lot, but I still choke on my popcorn whenever someone calls it the Coens’ best. Are we talking about the same Coens? The Fargo, Lebowski, Fink, O Brother, Hudsucker Coens? Maybe there are other Coens.
Again, it’s extraordinarily cinematic and artistically beautiful in a whole set of ways I don’t care about. What I did love about its direction was the fetishistic attention to detail: the sweeping black scuff-marks on the police station floor from the cop thrashing as he choked, the burn-splatters around close-range gunshot-wounds when they’re stripped bare for treatment, the way one character’s fate is only communicated to us by whether or not another checks the soles of his shoes.
It’s also probably the most excruciatingly tense thriller I’ve ever seen – there are long scenes where you know precisely what will happen, but not precisely when, and I felt like I lost years of my heart-healthy life to each.
What I liked most about it was that it felt like how a thriller premise would play out in the real world: the major plot events are determined by brutal, random chance that doesn’t bias the hero or villain, and when a character dies, it’s not always a poetic defeat at the hands of his nemesis.
But unlike most of its fans, I didn’t think the ending was profound or interesting. I get it. I got it a while back. I got it from the title of the movie. I didn’t need the credits to roll on some absurd symbolic chin-stroking introspection to tell me what the point of the film was.
Gone Baby Gone: This absolutely deserves to be mentioned in the same breath as the above two, but rarely is. It’s a noir private-detective thriller starring Casey Affleck, who is a dramatically better actor than Ben in both sense of the word; and directed by Ben, who is a dramatically better director than actor, again in both senses.
It revolves around a missing child, and the length and breadth of dilemma they mine from that scenario is alarming. It culminates in a decision so tough that you’re left with no idea who you’re rooting for, even as it tears all the good guys apart. That’s the hardest part of noir to achieve: true moral ambiguity, a situation so sticky it’s no longer clear who’s doing the right thing. Gone has a resolution of sorts, but it’s so hard won that it feels sobering rather than victorious.
Charlie Wilson’s War: Very much liked this, but given that it was written by Aaron Sorkin and prominently featured Seymour Hoffman, I’d expected to love it. Hoffman is superb – a whole film about his character rather than Hanks’ would have been magnificent. I just didn’t care all that much about Wilson’s private life, or Roberts’ character’s subplot, and those took up a lot of the running time.
Knocked Up: This is the only one I did see last year, twice in fact. It’s the funniest I’ve seen in ages, and emotionally honest with it. The premise is cheap – “Ha ha what if an ugly guy got you pregnant? Lol.” – but then the film never flinches from the awkward, unhappy consequences of that.
It pays for that poster by having to tackle a really hard question: what do you do if it’s not working out but there’s a kid? And it doesn’t dodge it by having them magically turn out to be soulmates or by killing off the baby (you laugh, but it’s been done). It actually gives an answer, comes out and says “This unhappy compromise is slightly less unhappy than the other unhappy compromises.”
Also, lol. Jack and Jill – the network executives who alternately congratulate and neurotically demean Katherine Heigl’s character – are worth the ticket price alone. And the weird, slight-too-friendly relationship between Seth Rogen’s character and Paul Rudd’s – the only real soul-mates of the film – just gets funnier and funnier. There’s also a lot of good relationship philosophy, meditations on chairs, a fantastic performance from a kid, and the seriousness of Steve Martin vehicles. In fact, quotes:
“Marriage is like a tense, unfunny version of Everybody Loves Raymond, only it doesn’t last 22 minutes. It lasts forever.”
“Oh, Matthew Fox? The Lost guy? You know what’s interesting about him?”
“What?”
“NOTHING.”
“Where do babies come from?”
“Where do you think they come from?”
“Well. I think a stork, he umm, he drops it down and then, and then, a hole goes in your body and there’s blood everywhere, coming out of your head and then you push your belly button and then your butt falls off and then you hold your butt and you have to dig and you find the little baby.”
“That’s exactly right.”
Dan In Real Life: I don’t even know why I saw this, the best I’d heard was that it wasn’t as bad as it might seem. That’s true; it’s wonderful.
It’s so damn hard to make me care about a character, let alone root for them, but Dan (Steve Carrell) treads a tightrope between pathetic victim and jerk that just about keeps him clear of either – a rare feat.
Each time it builds excruciating emotional tension, it doesn’t so much diffuse it with humour as release it in a controlled explosion. I’m sure most of the things I laughed weren’t funny at all, the script just has an uncanny knack for poking me in the ribs when I’m most vulnerable.
Like Knocked Up, it takes a really tricky mess of plot points and doesn’t shy away from picking a line of best-fit through them, but its unflinching acceptance of the consequences of that doesn’t hold up all the way to the end. There’s just one, brief, tired old trope for resolving a love triangle that they roll out towards the end to keep everyone happy, and it does marr the otherwise impressive awkwardness of the whole ordeal.
Bee Movie: What the hell? Why did everyone tell me this sucked? I caught this on a plane, because one person of five had told me it was ‘okay’. It was great! I laughed ten times more than I did during Ratatouille, none of the characters were anything like as annoying, and it was actually rather original. There’s a bit where Jerry Seinfeld bee flies repeatedly into the same pane of glass about ten times before stopping, looking at it for the first time and muttering, “Oh that is just diabolical.”
Enchanted: I really thought I would loathe this, and I didn’t. It’s about a Disney princess who comes to life, so you can imagine what else was on the plane that I ended up watching it. But it’s sort of almost halfway charming. All I’d seen before was a clip of that awful “That’s How You Know” song on the Oscars, which Once rightly pounded into the dust and snatched the award from. But when that number actually came around in the film, with the slightly absurd way it starts, and the reggae buskers – I tried not to smile and was unsuccessful.
I guess I knew devs teams were this big these days, but still: wow. Next time I pan a major game, I’m going to imagine that many people simultaneously bursting into tears. I’ll still to do it, I’m just going to feel bad.
Damn, I was in the middle of composing an eloquent post that phrased with restraint and reason why I found it hard to imagine this having a positive net effect on the game. Now it’s not going to look like I’m prescient.
I look bad, I smell bad and I feel bad, but I’m back. I was taken to Texas by a guy named Pete, but alas not Texas Pete from Superted. There I:
a) chinwagged with cigar-chomping bigwigs, immediately accepting their offer of a cigar and necessary ‘cutter’, despite having no idea how to cut a cigar, no memory of how to correctly smoke one and a physical reaction to tobacco that borders on allergy. Continued
I’m so freaking excited about World of Goo. The preview build 2D Boy sent us – despite being fundamentally a silly building game – left me breathless. It has this sublime, uplifting, wonderful conclusion. And it’s just the first chapter.
The main reason it excites me is something you’d never guess from Tower of Goo, its experimental predecessor. It’s the levels – each is a unique idea, a unique place, and a unique mechanic. In the one pictured above, you’re building downwards to reach albino goos in a dark cave, to wake them from their eternal sleep and bring them to safety.
The last games to do levels so well were Darwinia and Psychonauts – which I guess doesn’t put Goo in best-selling company. But the fact that it’s coming to Wii ought to help with that. And you. You ought to help with that.
Basically, in my preview, I ask you to buy it. You’re not really supposed to do that in previews. There’s no demo yet, and as I say Tower of Goo really suggests nothing of its genius. But if you do pre-order, you get the same first chapter I played right now – plus a, er, ‘Profanity Pack’. That’s it, that’s all I got. It’s beautiful, and fun, and it’s going to be one of the highlights of this year.
I probably shouldn’t go into marketing.
Update: Comments disabled for a bit, due to a weird spate of inept spammers who don’t even link or mention the site they’re spamming for.
It was shown at GDC. If you’re as geeky as me, don’t click this link unless you demand proof – it’s mildly spoiling. The Scout’s been my favourite personality ever since the “I broke your stupid crap, moron” incident, so I can’t freakin’ wait.
Update: it’s probably going to be the week of the 10th, or the week after that. Valve Time, naturally.
Just posted this today, via the ever-brilliant Waxy.org. On my life, I haven’t laughed so long or so hard at anything since the original lolrus, and I can’t stress enough what I say in the post: this is exponentially funnier the louder you play it.
Clicking around Wikipedia, noticed Bill Hicks died fourteen years ago today. As much a great philosopher as comedian, and mocked himself as viciously as anyone. From this clip: “I’m Bill Hicks, and I’m dead now. I didn’t die from smoking, a bunch of non-smokers kicked the shit out of me. I tried to run, they had more energy than I. I tried to hide but they heard me wheezing. A lot of them smelled me.”
Hot Chip, who sound like a fifties phrase for expressing pleasure at your current situation, are kind of exciting. I’m listening to a song from their latest right now, one I’ve listened to maybe five times before, and I just caught myself flicking through my Firefox tabs to see if one was auto-playing something else underneath because it sounds so completely unhinged.
Oh wait, actually one of them was: I forgot I fired up Last.fm to see if this same track was on there in full, and it is. Every post a rollercoaster!
The best I can do for a genre is glitch pop – it’s bouncy and infectious, but frequently revolves around some catastrophic audio error that ought to grate but doesn’t. This track, Shake A Fist, just outright breaks halfway through, then explodes, then spends the next few minutes trying to pick the original melody back up out of the shrapnel. Once it does, the shakey reassembly of that simple tune layered over the aftershock of its bizarre phase shift is weirdly comforting, like an old friend returned.
This is not a musical convention I’m familiar with, so as I say, it’s kind of exciting. Even in the fairly straightfoward opening track, the key word of the chorus “weather” is chopped into progressively looping chunks, so his voice stutters the length of the word like a backfiring hatchback on a traintrack. His voice is kind of whimpy, too, so it jars compellingly with the gusty things they do with it.
I get to give you quite a lot to go on if you’re interested in Made In The Dark (which sounds to me like a polite way of saying “ugly”), because although Fluxblog no longer carries Shake A Fist (though his write-up is still great), Last.fm has it to stream, I’ve uploaded Bendable Poseable (my favourite, above), and someone on YouTube has already done precisely what I was going to do: recorded himself Audiosurfing the opening track, Out At The Pictures. “The Pictures” is olde English for cinema.
He’s playing it on a harder mode than I would dare and doing a lot better than I would, but he still screws it up twice. I don’t really like the harder modes of Audiosurf – the stress of getting overwhelmed interrupts your attunement to the song, which for me is the whole point. So I’m glad this dude beat me to it. Thank you, er, LethaLImpuLse? It seems like every time I have to address a YouTube poster by name on James these days I have to precede it with a nervous hesitation.
The B rides the least exciting soundscapes he can find, including our own PCG podcast and Yahtzee’s Zero Punctuation.
“Fixed Badlands exploits.” Ha! There go all your kills, exploit-o-jerks! “Fixed a case where a spy stabbing from the front of a player would score a backstab.” Aw. There go all my kills.
The interminable filler episodes between each premiere and finalé were doing a pretty good job of killing my enthusiasm for Lost. And towards the end of season three, the silliness was just getting silly. There’s a character called Taller Ghost Walt. Jack’s dead dad got better. Ben isn’t really in charge, he takes orders from an invisible man who can cure cancer and lives in a teleporting shack but hates technology.
But then I enjoyed the very end of that season, in an I-don’t-really-care way. And now I’m enjoying the start of the new season, in an oh-wait-actually-I-do way.
Starting on a Hurley episode was a quick way to my heart. I could have done with less teleporting shack action, particularly since it now apparently has Jack’s simultaneously dead, undead and never-died dad in it, but even that is sort of entertaining from Hurley’s perspective.
Glad that the factions finally split, glad that Jack’s was so unpopular, and glad that, after he made his choice, it became woefully clear that The Other Others weren’t here to rescue them. Daniel, the nervous physicist with a gun, does such a dismal job of reassuring them that his every scene is comedy.
The Other Others, unlike most of The Others and The Tailenders, are mostly welcome additions to the cast – Daniel’s loveably neurotic, the pilot’s likeable, Miles The Angry Semi-Evil Techno-Exorcist is likeably dislikeable, and the woman will hopefully die soon.
I couldn’t tell you why the wilfull absurdity of Miles’ profession doesn’t grate with me the way the invisible cancer-curing teleporting luddite did. I think because it’s brief, and no big deal is made of it. That understatement also does wonders for the scene with Daniel’s bizarre experiment – it doesn’t overplay what happened there, but it’s fascinating if you got it.
But the main thing I love about Lost at the moment is the darkness implied by what we’ve seen of the future. I’m really pleased they stuck with the great idea of switching to flash-forwards instead of flash-backs, leaving the island in the past and making it feel like the plot’s finally progressed. And I’m even more pleased about what they’ve shown.
Kate hates someone so much she can’t even be civil about his funeral (my bet is Michael, by the way). Jack hates his life so much he spends it trying to get back to the island. Hurley’s so haunted that he jumps at the chance to spend the rest of his life in an institution. And Sayid – Sayid is a hitman for Ben?
That’s the worst – and hence best – of it. They’ve escaped the island and they still haven’t escaped Ben. The weasely mass-murderer who seems to spend most of his life at their mercy, yet always end up back in charge. Hopefully the reasons for this won’t be as feebly contrived as Abram’s scoffable methods for keeping Ron Rifkin’s character ahead in Alias.
Graham points out that Lostpedia (from which these stills are stolen) is overflowing with absurd theories. My favourites are that a change in photo frames during the Miles flashback indicates an entirely new timeline, that the island is keeping Jack’s father alive so he can pay Sawyer back for a drink, and the entire Theories section on the nature and causes of Jack’s beard in the final episode of last season:
Jack’s beard
Seeing the Lost game recently, which Damon Lindelof describes as “RIDICULOUSLY AWESOME!”, had made me forget that anyone involved with Lost was ever talented. I’m glad the fourth season started to remind me.
Playing Team Fortress 2 at the moment is starting to feel like being part of something. We play it in the office at lunch. Chris Livingston’s making a comic in it. We settle our grudges against the US edition of PC Gamer with it. Yahtzee’s making bad Garry’s Mod machinima in it. The other day a level designer at Ubisoft Montreal mailed me an incredible map of a film set he’d made for it. And when the update adding Badlands, the first proper new map, was due to go live, everyone hung out at the Steam forums making tenuous “X sappin’ mah Y” jokes until it was released.
Badlands is good. I can’t help thinking it would have made more sense to go with this instead of Granary for the initial release, given how similar Granary and Well are. Granary’s become problematic on public servers because so few people are willing to play defense, and the straightforward layout makes it incredibly easy to win quickly once the middle capture point is yours. Badlands staves off rush-wins like this by making the second-to-last cap a) time-consuming to get to and b) easy to defend.
Which is good. So far it’s lead to a lot more back-and-forth than either Granary or Well had, and those are my favourite matches. Even if we win, I hate a trouncing. But like all symmetrical control-point maps, the final point is so wide-open and absurdly fast to capture that it might as well not exist.
I assume that if you make the final point tactically biased towards defenders, you get a lot of stalemates. But I don’t see why you can’t make it slow to capture shortly after the second-to-last point falls, then become gradually less resistant to capture the longer the pushing team manage to hold the defenders back to their last point. Stalemates would be just as unlikely, but rush-wins would become much trickier.
I think the reason this type of map gets a lot of flak on the forums, while Dustbowl and Gravelpit seem generally well-liked, is that defeat has long felt inevitable by the time it comes. On Dustbowl, you always feel like you can hold it for that much longer. You always feel like you can cap it in the time you have left. Victory is as close to your grasp as defeat.
On symmetrical capture-point maps, I’m always in a “Oh fuck it, we’ve lost this” mindset long before we actually do. Comebacks aren’t impossible, but they’re both daunting and improbable. When defeat is close, victory is way, way over there. If we’ve sucked this hard so far, what chance to we have of making it now?
The good news is that Goldrush, the map that’ll introduce the new Payload game mode soon, falls firmly in the former category. In fact, it makes that knife-edge between a win and a loss all the more tangible, because you can see how close that damn cart is to the objective. That’s one less level of abstraction than looking at a coloured icon or countdown clock.
And more importantly, the gradual roll-out of unlockable items for every class is going to make the game even more like being part of something. The simultaneous worldwide release of exciting stuff is one of the great pleasures of Steam, a shared moment that fuses the community together. And here’s a way for them to be doing that regularly, for years.
I apologise, but only a little, for talking about Team Fortress 2 so much. If you’re a gamer, I can only say that it’s like when Deus Ex had just come out. If you’re not, it’s like being a film buff at the time of The Godfather. But it’s not really like either, and that’s kind of the point.