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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Deckard: Blade Runner, Moron

Update: found a new source for the stills that broke and added some clarification from the comments to the intro.

I rewatched Blade Runner recently, because it came up a lot when I asked for visual inspiration for my game. Almost everything about it is still brilliant, except the main character. I’m not sure how I’ve never noticed this before, but Deckard is an idiot.

He’s given all the information he needs on a plate, nothing bad happens unexpectedly, and every lead falls into his lap. He has photo ID of everyone he has to kill, he’s told about their physical strength, he has a gun, they’re all unarmed, and he’s legally allowed to shoot them dead in public. Yet in every case, he lets them get into a hand-to-hand fight with him that he can’t win, and the only way the film can even keep him alive is for his targets to suddenly stop fighting or get killed by someone else.

Here’s a summary of his encounters with all of the replicants he’s apparently the only one good enough to kill. Stills from FilmGrab.

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1. Snake Lady. He fails to convince her to let him check her dressing room, gets in a fight with her, loses and is nearly killed. The replicant stops short when she hears voices approaching, and runs away. Deckard shoots her.

Leon

2. Leon. He fails to recognise Leon until it’s too late, gets into a fight with him, loses and is nearly killed. Another replicant shoots Leon for him.

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3. Rachel. He tells her she’s a replicant, forces her to kiss him, then helps her evade capture.

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4. Pris. He fails to recognise Pris because she is sitting still, gets into a fight with her, loses and is nearly killed. Pris takes a break to do some acrobatics and he shoots her.

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5. Roy. He fails to shoot Roy, loses his gun, gets into a fight with him, loses, runs away and nearly kills himself. Roy saves his life and then dies of his own accord.

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