Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
I’m going to enter Ludum Dare this weekend. It’s a competition where you have to make a game in 48 hours, based around a theme. Right now the theme voting is still going on, and will only be announced when the competition starts in four hours. I’m exhausted so I’ll be asleep by then, ready for an early start tomorrow.
I’ll be using Game Maker, Paint.net and an amazing program I only just discovered while reading the Ludum Dare rules: sfxr. It generates sound effects according to some sliders you set, and you only have to click the preset buttons a few times to realise this or something similar is where all Spelunky’s sounds must have come from.
When you enter Ludum Dare, you can decide to go for the competition, or the jam. In the compo, everything must be your own work and the theme is not optional. Those games are rated by participants in various categories. In the jam, you can work in teams, take an extra day over it, and the rules are pretty loose – you just won’t be judged.
Unless the theme is awful, I’ll be going for the competition. Right now it looks like the forerunners for theme are Discovery, Depth and Containment, which I like a little, not much, and a lot, respectively. I thought I’d be okay with any theme, but some of the finalists are stuff like “Text input action game”, “Game based on a year” and, no kidding, “Don’t die”. If it’s any of those, I will almost entirely ignore them and maybe just go in for the jam.
I’ll probably blog my progress, and try to do a time lapse video. I may end up with nothing – I’m not fast, experienced, or good at judging scope yet, and I plan to eat, sleep and take breaks. My God have mercy on my soul.
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