All posts

Games

Game development

Stories

Happiness

Personal

Music

TV

Film

TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Advice

This section of preaching is directed at me rather than you, but I want to write it publicly to force myself to make sense. I’ll probably include some irrelevant music or photos with each post to distract you in case you get bored – this one’s the first big win of 2011’s adventure into the music other people discovered in 2010.

[audio:StandardFare-Philadelphia.mp3]

I spend my downtime in life analysing things, trying to identify comprehensible systems and figure out ways to beat them. Then I forget again. So this is a notebook of that stuff.

It’s what got me interested in philosophy, but since uni, my interest has shifted to the more practical consequences of it. It’s not hard to figure out the meaning of life, it’s harder to figure out how to pursue it. Hence, Advice.

The meaning of life is there isn’t one, which is to say there isn’t one other than the obvious one, which is to say be happy.

It gets clearer if you think about what you’d want for your kids: you might want them to have kids themselves, but that really only gets you back to the drawing board a few decades closer to the destruction of the planet. What you probably want, overall, is for them to be happy. Apart from anything, it’d make you happy.

This hedgehog agrees with me.

It’s probably not an exaggeration to say that some people have written a bit about how to pursue happiness, but a lot of it trips over a pretty basic hurdle at the starting line. We’ve noticed we are happy when we get things we wanted – love, money, sex, kids, shoes – and concluded this stuff is related. Or we’ve noticed we are unhappy when we can’t get things we want, and concluded we should stop wanting things.

At the heart of it there’s an assumption that we want what’ll make us happy, with a certain margin of error for when things aren’t what we expected. We think we’re almost rational that way, wanting things because of the happiness they’ll bring, or our estimation thereof. We are way, way off.

This won’t sound terribly profound, but we just want shit. It just happens. It’s not a decision, it’s a set of drives built into us by evolution to ensure we survive and reproduce whether it’ll make us happy or not. The desire to have kids has nothing to do with any felicific calculus about the happiness and sadness they’d bring, in the same way that hunger isn’t a judgment about how enjoyable food would be. Other desires that are less primal stem from these, usually via power, safety and status.

The upshot is: your brain, gut, heart, genitalia, and whatever other organs you want to assign desires to, are not trying to make you happy. When they say they want something – whether it’s true love or a breakfast burrito – it doesn’t mean they’ll thank you for it. And the question of how to make yourself happy has really very little to do with getting what you want. These posts will be about what it does relate to, and sometimes how.