A stealth puzzle game that lets you rewire its levels to trick people.
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By Tom Francis. Uses Adaptive Images by Matt Wilcox.
If you jump at them hard enough. I forgot the guards would need a falling animation for this, so it wasn’t on John’s list. It’s cool though, I’ve got it covered.
Update: John’s proposal to fix this:
Update: What we actually ended up with.
More Gunpoint
VelvetFistIronGlove:
If they fall like that, the only logical result is that when they land, they get embedded in the ground, leaving just their legs sticking out.
That is exactly how I would fall were I pushed out a window. Perfect!
I can see myself trying to do a run where every kill I make must be done through a window.
Gwathdring:
I kind of like that version. Does there have to be an improved animation? It adds a certain character to the game … if it’s too against your vision, then I’m sure whatever animation you come up with will also be good. But this is fantastic.
Gwathdring:
Also, what VelvetFist said.
Bret:
We always say something has a certain character in the rough, and then the real thing comes in, and we love it more.
It’s like clockwork.
Man. So many window kills in the future.
Entropy:
Have him do the walking animation. upside down. Except 10x faster. yeeeah.
Wouldn’t you still be holding on to him?
Jackohbite:
Well now, that’d just be silly, wouldn’t it?
icouldbeahero:
You should be able to punch them in midair.
dirk:
Maybe something along these lines…
http://www.youtube.com/watch?v=uJg_I7t2w48&feature=related
I’m being hella picky here, but it’d be awesome if the guard’s hat was actually off his head, falling just slightly alongside him.
Gwathdring:
Damn. I really like the one where their hats switch. It was a beautiful idea while it lasted. :'( I shall miss it.
miAlx:
I like it, can’t wait to see more! :D