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TOM FRANCIS
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Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

The Good And The Bad Bits Of The Newsroom

Aaron Sorkin’s current show about a TV news show was panned by reviewers, but I quite liked its first episode and thought its problems were fixable. The reviewers had seen the first four. I now see what they were talking about.

It’s such an extraordinary mix of exciting potential and staggeringly clumsy writing that I’ve had trouble stringing together a sentence about it that uses the word ‘but’ fewer than five times. So I’ll give up on a coherent overview and just list the things I like and don’t like.

Bad

All the relationships. Sorkin apparently no longer understands humans on any level. He’ll start with a tired premise (they fancy each other but won’t admit it! I just thought of this one!) and then take them directly to INSANE MONSTER MODE, where the characters devote their entire lives to ridiculously elaborate Machiavellian schemes to randomly torture people or achieve the opposite of what they want to prove to everyone they don’t want it.

It’s impossible to give a shit about anyone who behaves this way, so from the moment it starts, every further minute spent on relationships is painful. And they never go anywhere and they’re about 50% of the show.

The sexism. It’s getting hard to call it anything else. I’m losing track of the number of plotlines, minor and major, one-off and recurring, that take the form of: “stupid woman is an irrational idiot, man schools her humiliatingly whilst being a selfless manly patriot.” You can write anything. Don’t keep writing that.

The plotlines. I guess the ‘bad’ list has some fairly big stuff on it. I like the news stories they choose to feature, and I often like a lot of what happens in direct relation to them. But the show’s own stories are bizarrely inept.

(Mild plot outline spoilers)

A whole episode hinges on someone accidentally inserting an asterisk into the e-mail address of someone she e-mails regularly, twice, on the same day that the company introduces a system that makes that e-mail the e-mail to everyone in the company. Another spends a freakishly long time describing the plot of the movie Rudy, so that it can be referenced in a final scene that completely misses the stated point – in Rudy, apparently, they give Rudy the thing he’s never had. In Newsroom, they give a millionaire more money.

And in another episode, to quote the Onion, “Who reads a tweet from The Rock to their girlfriend at a party?

Are the two main characters really called Will MacAvoy and MacKensie MacHale?

Good

It’s a show about making a news programme. I don’t know why, but I can just watch these forever. They’re putting on a performance, so it’s tense and immediate, but it’s also important work, not just entertainment. That’s entertaining.

Sloan. Olivia Munn as the qualified but socially inept financial reporter turns out to be the best character. She’s one of the few whose personal dramas always take a backseat to her work, and the work/life balance of screentime is closer to what it was in the West Wing: mostly work. The one episode where her emotions affect her job, it happens out of a determination to do her job better.

The preaching. I know this comes up almost exclusively in the criticism category for others, but for what it’s worth I like most of the soapboxing. Some of the speeches are powerful, elegantly worded arguments worth making, and I don’t get to see a lot of that. It’s one of the things I liked about the West Wing. It doesn’t bother me hugely that what the character is saying is clearly what the writer believes, it’s only when the reason to say it is flimsy that it becomes a problem. There’s plenty of that too, but it’s nice to see the good rhetoric on telly again.

The closest I can get to a conclusion is that the episodes without a Maggie and Jim plotline are more entertaining than painful. I will continue watching it forever.

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