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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Learning Unity

My day job is now trying to fix things in Gunpoint and writing e-mails, both of which I’m pretty bad at, so in my spare time I’ve been learning Unity. Not making anything in particular yet, just following tutorials – my test project above has been charitably described by my friends as Thomas Was At Gunpoint.

I have a question, for anyone who uses Unity. I’m looking for a code editor that at the very least:

– Will make auto-complete suggestions as I type for Unity-specific functions
– And show info on what parameters they take once I’ve typed them
– Works on OSX

And ideally:

– Colours recognised Unity terms differently to, say, my own variables
– Makes autocomplete suggestions for my own variable names
– Works on Windows

To illustrate, here’s what I’ve tried so far and why it’s not ideal:

MonoDevelop (default)

– As I type ‘Destroy’, a standard Unity function, no autocomplete suggestions come up.
– Once I’ve typed ‘Destroy(‘ it recognises the function and pops up telling me what parameters it needs – ideal.
– But even then, it doesn’t colour the word ‘Destroy’ differently to show it recognises it, making code less readable.
– It does offer autocomplete suggestions for custom variables – ideal.

Unitron (included)

– As I type ‘Destroy’, autocomplete pops up and suggests the full function name – ideal.
– But if I type ‘gameObject’, autocomplete pops up, the first suggestion is ‘Game’, and it CHANGES the case of what I’ve written to match that, even if I don’t select anything from autocomplete. This actually breaks my code. What the fuck.
– Once I’ve typed ‘Destroy(‘ it doesn’t pop up with any help about what kind of parameters this function takes.
– It doesn’t offer autocomplete suggestions for custom variable names.

Sublime with Unity packages

– As I type ‘Destroy’, no suggestions come up.
– Once I’ve typed ‘Destroy’, it recognises it and gives it a special colour – ideal.
– Once I’ve typed ‘Destroy(‘, it doesn’t give any info on what parameters it takes.
– As I type one of my own custom variable names, it suggests that – ideal.

Right now I’m using JavaScript, but I could switch to C# if that’s the only way to get all these features in an editor. It just makes learning so much faster and nicer if the tool is always suggesting the correct name, explaining how to use it, and eliminating most of my typo- and case-related errors.

Any help much appreciated in the comments or on Twitter.