Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
This is a brief look at the pathetic progress I made by the end of my first full day working on what might be my next game.
I have 5 different ideas I’d like to do, but one in particular has been really exciting me, so I’m prototyping that first. If the prototype is fun, it’ll turn into my next game. If it’s not, I’ll prototype something else. Part 2 below.
Most of what I’m doing right now is wrestling with learning C# and Unity, both of which are much harder than what I’m used to in Game Maker.
Here’s what I did on day 2:
I figured out how to get Unity to know where in a 3D space your 2D mouse cursor is pointing. It’s probably not the simplest or best way, but I’m terribly pleased with myself for getting it to work at all, so I made a video showing it off: raining blocks on the player and building little platforms for him.
Neither of these things will be in the game.
For anyone interested, I talk you through the code at the end, but you can skip that if you’re not interested in game programming. If you are, I will accept your scathing ridicule for everything I’ve done wrong in the comments below.
I don’t know how regular these will be, I won’t take you through every tiny chunk of code of course. It’s really just things I found interesting or am pleased with.
Subscribe to my YouTube channel or follow me on Twitter if you want to know when the next one goes up.