Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
Last night I accomplished probably the hardest thing I’ve ever managed in a video game: going to hell and back in Spelunky. It only took 41 minutes, but it took me hundreds of hours of play – and about 3,000 deaths – to learn how to do those 41 minutes. Here’s the run:
To complete Spelunky, you just have to survive 15 randomly generated levels and then trick the final boss into killing itself. To get to hell, though, you have to perform a series of specific rituals in a specific order, using unique objects that crop up in different places each time, and then defeat the boss in a particularly audacious way to use his death as a stepping stone to the underworld.
And that gets you to level 1. Of Hell, the most dangerous world of one of the most danger-obsessed games around. Hell isn’t just a secret level, it’s a secret world, as big as any of the main ones. And at the end is an even bigger boss. Only by completing it and defeating him do you actually escape, and that’s what I did for the first time last night.
The interesting thing about this insane process is that I never read a guide to it. I heard about each bit of the puzzle by word of mouth, a stray screenshot, an accidentally read spoiler, or a Let’s Play that revealed more than I thought it would.
It’s a weird modern equivalent of folklore, an elaborate story about secrets and artifacts that’s passed from person to person by excitement. And those of us who pursue it have memorised every illogical step of the improbable tale. Some of it we’ve tried for ourselves, some of it many times. But until you make it all the way through, part of it is still legend, and that’s tantalising.
More Spelunky