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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Star Wars VII (Spoiler Safe)

I enjoyed it a lot! It sounds like all my bigger-Star-Wars-fan friends did too, which is great. I’ll keep this spoiler-free and then let people who’ve seen it click the spoiler buttons for what I’m specifically talking about.

It alternates a bit between three different ways you could approach making a Star Wars sequel:

  • Nostalgia Trip: the same characters come back and do the same things but 30 years older.
  • Mimic: new characters who are curiously similar to old ones, facing a curiously similar configuration of curiously similar enemies with a curiously similar threat, which they resolve with a curiously similar plan.
  • New Story: new characters that occupy new roles in the familiar world, using them to explore new corners of it and create new situations and conflicts.

As you can probably tell from my phrasing, I like it best when it’s doing New Story stuff. A whole film of that would turn me full fanboy. As it is, the new stuff is still central enough that it kept me excited throughout.

Click for spoilery specifics

It spends most of its time in Mimic mode, which baffles me. It’s fine, I’m just puzzled that anyone, even the most rabid fan of the originals, thought that to recapture them you’d need to literally copy and paste the exact same elements and rename them as if they’re new.

Click for spoilery specifics

I’m not completely against a Nostalgia Trip. I like that old characters are back, and I think some of them are used well – as welcome cameos, or lynchpins of the plot. The time it starts to hurt the film, for me, is when old characters are leading the action and very pointedly doing exactly what they were doing 30 years ago. It feels like putting on a show – “Look! This is what you want! Things are just like they were!” It’s fine to do that for a moment, then show why things have moved on. But it’s more than a moment, here – some of them are lead characters, and that’s where it starts to feel like wallowing in the past.

A while ago I would have said there was no point at all to doing stuff like that. But once the trailers came out, I realised some people respond to it on a completely different level to me. When I see Han Solo again, I think “Yes, I recognise that man. There he is, on that ship of his.” Apparently some people experience something a little stronger, and this part of TFA is obviously for them. If it worked for them, it was probably worth it.

Click for spoilery specifics

Comments: if your comment mentions anything that happens in the film, please start it with [This comment contains spoilers for The Force Awakens] – that’s intentionally long so the spoilery bit won’t show up in the sidebar excerpts here. I’ll also turn on comment moderation for a while, to be safe, so your comment won’t pop up right away.