Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
I just read Zach Gage’s post proposing some changes to the IGF. My summary of his problems with the current system would be:
Generally I think b) is fine, but I do agree that over-celebrating single games is needless, and I think the categories themselves are a pretty rigid and inadequate way of capturing what’s worth celebrating in games.
Zach’s suggestion is to change the categories to reflect game length/type, and have developers choose one category to submit for. I’m not wild about this because a) the categories are still rigid and don’t capture gaming’s diversity of form, and b) a developer could screw themselves by miscategorising their game, which is not the skill we are trying to evaluate or award.
As it happens I’ve been thinking about a different kind of award ceremony I’d like to see ever since the BAFTAs in 2013, and I think it would address a lot of this.
Gone Home and The Stanley Parable were both nominated for the narrative category, and I thought: “This is ridiculous. Here are two games that did different things brilliantly, and we’ve invented a system where we have to say ‘You two are competing at the same thing’ and then, worse, point to one and say ‘You lose!'”
Also Gunpoint lost to GTA V, so clearly the system is deeply broken.
I think the solution to the rigidness of categories, the judging problems therein, and the artificial pitting of specific games against each other, is all the same thing: make the categories freeform.
Here’s the awards system I’d like to see:
This way:
I don’t know if this is for the IGF, it’s just how I’d do it. It doesn’t solve the ‘multiplayer and huge games are hard to judge’ problem, and I’m sure it’d give jurors its own set of challenges – though hopefully more interesting ones.
Update: this is pretty close to what Rock Paper Shotgun do for their end-of-year Advent Calendar, though the categories there are more genre-focused than I had in mind for this.