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TOM FRANCIS
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Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Too Zune

My MP3 player has finally, inevitably broken beyond repair. It’s stuck on record, it won’t stop recording everything, so it’s just what you want lying around the White House Counsel’s office. And in an odd twist, Apple’s recent MP3-player announcements were more appealing than Microsoft’s. I say odd because Microsoft and Apple are sort of like Churchill and Hitler to me: I wouldn’t want to hang out with either of them, but there’s “not nice” and then there’s the holocaust. I could never buy either, but I really like that Apple have made each of their models dramatically better in at least three ways each, and reduced the price. I always like it when a company goes further than strictly necessary to maximise sales.

Microsoft’s MP3 player, apart from looking like a seventies TV set (update! Or a complicated biscuit, as Tom puts it), is a festering hive of digital rights-management restrictions. It has the cool-sounding ability to wirelessly share tracks with other Zunes (sans PC), but restricts the sharee to three listens of the track before it’s deleted. To do that, it actually infects your music with its DRM chastity belt, even if it’s an MP3 you recorded your damn self. Having grown up with computers, I’m afraid I’m one of these techno-hippies who regard data as sacred. It seems fine to me to offer services like iTunes where you buy music with restrictions built in, but my stuff is sacrosanct. Your seventies TV has no idea what it is, where it came from and what I’m entitled to do with it.

So I somehow found room to be offended by that even though I didn’t want the feature and knew I wouldn’t buy one anyway. The core reason I can’t use a Zune or iPod is that both insist on their own evil infection of your machine. iTunes is the reason I don’t flinch when comparing Apple’s products to the holocaust. The Zune, like anything that wants to support Microsoft’s DRM stuff, uses the Media Transfer Protocol to talk to your PC. That means it isn’t a storage device you’re free to use as you please; everything you transfer to it has to go through Windows Media Player 10. This is disastrously unreliable, slow and restrictive. MTP will actually stop you from copying a file type that Windows Media Player doesn’t recognise to your player, even if the player itself specifically supports it. MTP devices show up in Explorer, and are mocked up to look like storage drives, but you’re restricted to the default view, your right-click options are taken away, and you can’t open files directly from the device. Explorer is about the only part of Windows that still almost works intuitively, though XP tried its level best to obfuscate it and mollycoddle new users into misunderstanding their system, and they’ve specifically crippled it to be less logical and usable with respect to MP3 players. I will enjoy watching you fail, Microsoft, even if it is to a greater evil.

Some brands pointedly boycott MTP, or at least pointedly include a UMS option – USB Mass Storage, an older protocol from the days when things were built to work rather than monitor and defy you. Sandisk’s Sansa players have had an aggressively anti-iPod campaign, and bragged about their ‘just works’ driverless storage device functionality, but they do lose marks for also supporting MTP as an alternate mode (“I’m clean, but also support herpes as an alternate mode”) and only supporting video in Quicktime format. Their contempt for Apple’s proprietry restrictiveness would ring truer if they hadn’t co-opted Apple’s own grossly inefficient, poor-quality, bloated, slow and disgusting QuickTime format. More admirably but more cumbersomely, bovine-sounding Cowon make UMS-only players, proudly support OGG (an open-source music format, more efficient than MP3), and have a ridiculous 35-hour battery life on their larger model. My favourite musical gadget site Anything But iPod specialise in alternatives, and are good about specifying MTP or UMS in their reviews. My hope is that Microsoft having their own player to pimp will mean they stop putting pressure on once-cool companies like iRiver and Creative to cripple their players with MSDRM-friendly FFS-inducing MTP, and that Anything But Zune launches soon.