Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
11. Duplicity
Intricate corporate espionage con romance.
This might not even be the eleventh best film of the year, but it’s fresh in my mind so it’s going here. It’s a denser, more convincing version of the Mr And Mrs Smith premise: spies in love, associated trust issues. The corporate espionage theme somehow makes it cooler than the usual CIA/NSA/MEH, and the intentionally confusing time structure is fun to unravel. It also marks itself out as a superior con flick with its ending, avoiding both the ‘smug’ and ‘makes no fucking sense’ traps most of the rest of the genre falls into.
Having said that, for those who’ve seen it, once The Thing is acquired, why does The Person put suspicion on The Other Person, and how does the latter get out of it?
Supporting Role goes to Giamatti for a spectacularly frothing take on a very Ballmer-like CEO.
I had kind of hoped that one of my favourite writers adapting one of my favourite children’s books might mean some kind of story or content would be added to it, but it still works for the same reason the book does. It knows exactly what a weird young boy wants to do, and supposes a place where it can happen for a while. The arbitrary nature of the conflict and turmoil feels a bit pointless in the new book, Egger’s novelisation of his own script, but on-screen it doesn’t especially need a point: it’s wonderful madness to watch, and the emotions are impactful even if their causes are randomised.
Every review I’ve read of this is entirely about whether it works as a kid’s movie, which misses the more important question: is it a good Wes Anderson movie? Yes! One of the best! The characteristic awkward pauses, wonky comic timing, lame heroics and quiet psychosis all work marvellously with the inherent creakiness of hand-made models, the shitty dancing and scary eating.
Supporting Role goes either to rat, for being amazing, or Michael Gambon for: “You wrote a bad song, Petey!”
Blessed with the advantage of never having read the comic, I was able to wholeheartedly enjoy this. It’s fun to see superheroes in a vaguely real world, where people are assholes and politics matter. The mask-off moment is tough to handle well with any vigilante, tougher still when he’s as vicious, gravelly-voiced and enigmatic as Rorschach. But here it’s done with a disarming lack of ceremony, and the casting of an awkward, freckly weirdo is perfect (says an awkward, freckly weirdo). More generally, that awkward freckly weirdo is perfect: when he finally gets his ‘face’ back, it’s almost a relief – he’s more terrifying without it. His quivering facial expression in the final scenes defies adequate description.
It was a traumatic year to be a kid. Four of my ten favourite films were kid’s movies with disturbing, disgusting, upsetting or inappropriate content. Coraline is about a girl seeking comfort in another dimension where she can have everything she wants if she lets them REMOVE HER EYES and REPLACE THEM WITH BUTTONS. Jesus fucking Christ. Happily, it’s disturbing in even more inspired and wonderful ways, and it’s one of the most deliciously weird films outside of the cult.
“In Britain we have a saying… It’s difficult, difficult… lemon… difficult.”
Just around the time District 9 is getting a little too dark, a little too painful and unpleasant to watch, someone flicks a switch and it transforms into a spectacular and fun action film. Some say that lets it down, for me it saves it. I have no interest in the allegory and I was about to genuinely not like this film for taking itself too seriously, and as if by magic it stopped.
I’ll just say what I said earlier in the year: I thought it was going to be primarily about madness, and I’m glad it wasn’t. I thought it wouldn’t make sense, and I’m glad it did. I thought nothing would happen, and I was glad I was wrong. It’s not a twist film; the quirk occurs early and almost casually. But it keeps dodging expectations by straying close to clichés is has no intention of treading in. That makes it feel natural rather than contrived.
A film made specifically for people who, like me, get irritated with the protagonists of zombie films for not having seen any zombie films. The protagonist of Zombieland – a World of Warcraft player – has seen some zombie films. He knows how they get you, and has geekily sensible rules for how to avoid it. There’s that, and there’s a general sense of fun: the reason zombies are such a mainstay is they combine an empty-world fantasy with an acceptable-violence one, which are two cheap and exploitative ways to have irresponsible fun without becoming morally compromised. Zombieland actually gets it, and gears its whole mood around the guilty positives.
You know when people say “I’m not ashamed to say I cried”? I’m ashamed! Of course I’m ashamed! It’s pathetic! My only excuse is that Pixar have some witchy way to key into my emotions in a matter of seconds. That didn’t trigger the waterworks, despite an early death: sad things never do. It was when, towards the very end, a private discovery puts the old guy’s whole quest in a new, happier light. They cynically stashed all that sadness in my headspace all the way back in the intro, just so they could pull the plug and immasculate me at the last minute. Twats.
I don’t actually like Star Trek very much, the original series. And this is the same characters even earlier, so not much positive bias going in. But I love this, partly for making retro sci-fi feel impactful, fantastic and exciting, but mostly because of Kirk and Spock. I never cared for the insufferably unstoppable alpha-male Kirk and the nothingy Spock. But by pitting the two as fierce rivals, they’ve revitalised both characters: Kirk’s still cocky, but he’s not always right and he doesn’t always get his way. Spock’s still dry, but there’s real steel beneath it now, and you feel like he gives a damn. [Spoiler warning] Ultimately in their struggle Kirk gets the command, and Spock gets – or rather always had – the girl. It’s a surprising twist, which is exactly why it makes the characters work: there’s no longer that dull inevitability.
Also I really like the way the phasers have a disc that swivels when switching between stun and kill.
Anyone see anything good I missed?
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