Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
But this is the first time since we were last in Liberty City that a GTA game hasn’t been garish. It looks serious, sombre. Try to picture a Vice City or San Andreas trailer with that music. This looks majestic. However amateurish the combat and missions have been in GTA games, the one thing they do with professional aplomb is storytelling. If they’re choosing to tell the story of a slave-trading (bride-selling?) Russian immigrant, they’ll tell it with the appropriate gravity.
They told Vice City’s Scarface tale with appropriate style, and San Andreas’s homecoming with appropriate attitude. But in Vice City I was a mealy-mouthed prick, and in San Andreas I was a sad, stupid little man. If I can’t be the mute blank slate in a leather jacket I was in GTA3, a depressed and amoral Eastern European is still a dramatic step up.
More GTA IV