All posts

Games

Game development

Stories

Happiness

Personal

Music

TV

Film

TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

The Cove

Do you ever find yourself with a backlog of worthy, critically lauded films you’re almost certain you’d like but almost certain not to watch? Yes, I do, and I even worm my way out of the guilt for neglecting them. Because in my mental filing cabinet, they’re all under “Will watch”. It’s just that the films I’m actually going to watch aren’t in that file, they’re in the “Ooh, lasers!” one.

Even before it won the best documentary Oscar, this apparently brilliant film about the slaughter of dolphins was in the “Will watch” file. But actually, it should have been in the “Ooh, lasers!” file. Or at least the “Ooh, midnight stealth missions with an international team of specialists using thermal optics to dodge guard patrols and infiltrate an enemy compound with geographical fortification to plant hydrophones and cameras disguised as rocks” file. Because there’s honestly not much in that one yet.

cove5

You’ve probably already heard that it’s brilliant, and it is, but don’t assume as I did that means ‘brilliantly important’ or ‘brilliantly depressing’. It’s actually a hugely exciting piece of film from the opening credits to the end, revolving around the bizarre story of the man who captured and trained Flipper. That show sparked a global fascination with Bottlenose dolphins that led to the macabre events in a well-hidden cove in Japan, and the climax of the film is his own mission to infiltrate that cove and record what happens there.

cove3

It’s simultaneously an amazing biopic, a tense espionage thriller and a fascinating expose of the Japanese government’s cover-up. And giving a shit about dolphins is optional – the story’s compelling enough without empathy to drive it.