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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Machine Of Death Needs Your Help Next Tuesday

So, the short story collection I’m featured in will be out on Amazon.com in the US shortly. Woo! No confirmed UK release, but postage is about £5 for us Brits. We would particularly love for you to buy it on October 26th – next Tuesday. Here’s a truncated explanation of why, and why it’s taken so long, from editor David Malki:

We talked with six different agents who fell in love with this book; one even fell deeply in love and tried her hardest to sell it to anybody who would listen. One editor at a publishing house told us “Let me be blunt: I love this premise; I love this project; I want to read this book […] the sample stories included in the proposal are really very strong, and if they’re all that good, then this is a genre anthology of high literary quality.”

But it was 2008, 2009. “The economy,” we were told. “And it’s an anthology.”

And we live on the internet enough that we knew we could sell this book.

On October 26, we want to send a message that a little project dragged kicking and screaming from “crazy idea” past “it’ll never work” all the way to “By God, they actually did it” can make a big splash. We’re internet people; you are too. We want to prove to all the people who said “this will never sell” that that’s all that matters.

Did you know that on any given day, an Amazon.com bestseller only sells a few hundred copies? Sure, they sell a hundred copies a day for weeks and months on end, but what we’ve learned is that it only takes a few hundred sales on a single day to become an Amazon.com bestseller.

We want Machine of Death to become a Number One bestseller for exactly one day. October 26.

It would be awesome if you could spread around this link, that date, and click Attend on Facebook so we can see how many people are planning to buy. I’ll post again on the day to remind people and say ‘Woo!’ again. Thanks!

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