All posts

Games

Game development

Stories

Happiness

Personal

Music

TV

Film

TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Welcome To Site Six

I seem to redesign this place at the start of every year – boredom with the old design peaks just as the winter break hits with the spare time to fix it. This new design is mostly just a visual jiggle, but I’m counting it as site number six because it’s no longer called James. I’m not good with titles, obviously, so it doesn’t really have one anymore – it’s just my blog, or Pentadact.com if you need something more unique.

I’ve sort of decapitated the old design:

It felt flabby and basic, and those black bars bothered me for no good reason. The new one fits more on the screen, and is a bit smoother. You’ll notice I’ve brought it bang up to date with the hottest web trend of 2003 – very slight gradients. A few other things are new:

  • Infinite scroll: it loads the next bunch of posts when you scroll to the bottom. It doesn’t currently tell you it’s doing this.
  • Like button: fucking Zuckerberg. That ugly little thing is so goddamn hard to put on any non-white page without making it hideous. I can’t resist them, though – they’ve been awesome on the PC Gamer site for letting us know the difference between pieces that people want to respond to, and piece people just… like. Without something filling that role, you never really know when you’ve done something right.
  • Category tabs: browsing by category was a little obfuscated in the last design. I wanted to put them front and center for the sake of people who don’t care about games, since that topic often dominates this place a bit. Of course, which category link do the vast, vast majority of people click on? Games. They look at my site about games and think “Goddamn it, this isn’t enough about games! ONLY GAMES!”

As ever, please let me know what you think and if anything isn’t displaying right for you. I have some tweaking to do and presumably a lot of bug fixing, though it doesn’t look too disastrous so far.

More