Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
I’m so freaking excited about World of Goo. The preview build 2D Boy sent us – despite being fundamentally a silly building game – left me breathless. It has this sublime, uplifting, wonderful conclusion. And it’s just the first chapter.
The main reason it excites me is something you’d never guess from Tower of Goo, its experimental predecessor. It’s the levels – each is a unique idea, a unique place, and a unique mechanic. In the one pictured above, you’re building downwards to reach albino goos in a dark cave, to wake them from their eternal sleep and bring them to safety.
The last games to do levels so well were Darwinia and Psychonauts – which I guess doesn’t put Goo in best-selling company. But the fact that it’s coming to Wii ought to help with that. And you. You ought to help with that.
Basically, in my preview, I ask you to buy it. You’re not really supposed to do that in previews. There’s no demo yet, and as I say Tower of Goo really suggests nothing of its genius. But if you do pre-order, you get the same first chapter I played right now – plus a, er, ‘Profanity Pack’. That’s it, that’s all I got. It’s beautiful, and fun, and it’s going to be one of the highlights of this year.
I probably shouldn’t go into marketing.
Update: Comments disabled for a bit, due to a weird spate of inept spammers who don’t even link or mention the site they’re spamming for.