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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Heroes Of Medicine

I usually play a class to whom Medics are little more than helpless witnesses to my crimes. But now that Valve have successfully bribed me to play more Heavy, I have a newfound appreciation for the power of a good physician. I’m not a talented Heavy, but any time one of these chaps stuck with me, it was over for the entire enemy team. We never lost.

So while it is not in a simple Heavy’s power to grant a medical degree, I can thank you by taking screenshots that make you look awesome. And with a hearty YOU DID WELL.

tim

[PCG] Tim

Tim is a Kritzer, and responsible for my first proper Uberkritz combo. We only killed a few people during it, we three, but the sight so terrified the enemy that they huddled into their spawn room. A further five of them were cut down there after the charge wore off, thanks largely to the high crit chance our recent massacre had given Natascha.

graham

[PCG] Graham

Graham and I stormed back and forth so rapidly on Badwater Basin one lunchtime that the 12-strong enemy team seemed to be immaterial. For one round we never left the cart or died, breaking my all-time points record and dominating many.

roburky

roBurky

roBurky is a combat Medic, which means if he ever does run off to pursue some meandering foe, you can relax in the knowledge that he can work a dark magic with that Blutsauger and resolve the situation faster than if you gave waddling chase yourself.

donkey for president

Donkey For President

I don’t know who this chap is, but he chose to stick with me for more than one round. This tends to be the secret to Heavy-Medic dominance – waiting for each other when you spawn. If your respawn cycles get out of sync, it’s rare to reunite because of the abundance of needy injured and juicy minigun targets scattered all over the map. WE MAKE GOOD TEAM.

lack 26

Lack_26

James regular Lack is also ein Kritzkrieger, a profession that’s become markedly more potent since the charge time was significantly reduced. I was spewing sparkleslugs frequently enough that Supreme Soviet, for being Ubered 50 times, was one of the first Heavy achievements I earned.

sandvich

My Sandvich

[audio:cannonsandvich.mp3]

My chewy friend doesn’t really help me survive situations that would otherwise kill me, he just saves the time it takes to trundle over to a medkit or wait for a small one to respawn. It probably annoys Medics, but I’ve found it effective to chomp him while being healed if I’m seriously injured, since the restoration rate stacks with the relatively slow post-damage heal of the Medigun.

His main virtue, however, is that he replaces the shotgun. Technically this is a disadvantage, but it makes it so abundantly clear that the class should never have had one in the first place. Valve were so nearly fearless in making the classes utterly distinct, common shotguns were their only timid choice. The Heavy’s much more interesting to play when he has no instant-fire mid-range weaponry, and only his fists as a backup weapon.

gate

Post-script: I think I may have fixed the CPU overload errors that have been screwing with James intermittently recently, with a little help from Bluehost. If they’ve now stopped, the problem was the spectacular size of my comment spam folder. If you have a notion of how much disk space raw text takes up, you’ll understand my full meaning when I say that Spam Karma had caught seventy megabytes of robo-comments. I hadn’t told it to delete old ones entirely, so every time any php script queries the comments SQL table – well, my logs state that one query yesterday afternoon took 1,014 seconds to complete.

If they persist: fuck.

uberhead