Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
Skyrim is out, my review is up, and it’s spoiler free.
Although I was hugely privileged to get to play this early, there is a special kind of agony to being this excited about a game and believing you’re just about to get hold of it, every day for nine days.
I was out for my parents’ anniversary dinner the night the mail finally came in, and the code was waiting when I got home late. It was going to take seven hours to download, so I set my alarm for six and went to bed.
I haven’t woken up early for Christmas since I was about 12, but for Skyrim I woke up at 4, then 4.30, then 5, then 6, then 6.30, then 7. Every time the download had about two hours to go, and it seemed to get slower as it went.
I made breakfast, tidied my room, exercised, showered, brewed coffee, did laundry, cleaned my kitchen, fretted, and then finally saw it finish. It would definitely crash. It would be encrypted. It would work, then be removed from Steam the next day.
But it worked, I had time to play it thoroughly enough to review before the embargo, and it was this good.
“Hey Greg, why didn’t the skeleton go to the party?”
“Because he’s a fucking skeleton, Jen, we’ve talked about this.”
More Skyrim