Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
Planet Diablo’s hands-on with Diablo 3. On the plus side:
On the down side:
Jesus Christ, really? Why even have stats? This, and the fact that you could just buy all possible skills at every level, were the most despiritingly grindy things about World of Warcraft.
Meanwhile, back on the plus side:
Unrelatedly: This popped up last night, but I’m still not seeing a lot of linkage this morning – Eurogamer have reviewed Little Big Planet. Not quite the score I was expecting. Oli has an interesting thing to say about how it compares to Spore towards the end.
Updatedly: I no longer care about the stat stuff. The Skill Runes sound like they’re a much more meaningful way to customise your character.
You can slot skills with runes, the way you slot items with gems. There are just five or so different types, but any can be slotted into any skill, and they genuinely seem to subvert the skill’s effect rather than just altering its stats.