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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Pedestrian-Cyclist Tensions Reach A Flashpoint On The Canal Path

Today I cycled along the canal, which is neither a cycle path nor a footpath but a Resentment Path: one where both types of traffic are permitted but each feels the other is rather overstepping its bounds. Pedestrians resent the bike’s speed, its hard metal frame, and act like making way for it is a much bigger imposition than yielding to a jogger of equal pace and width. Cyclists resent the habit of pedestrians to expand – like a gas – to fill whatever sized vessel they find themselves in. In this way two people can entirely block a four-person-wide path, and even when they grudgingly accept the need to compress to allow something to pass, will immediately re-expand thereafter, maximising the number of times this huffy dance is necessary.

Ahead of me were two cyclists: an old lady in pole position, and a young man between she and I. I was looking for a chance to overtake them both, but even at their glacial pace they would close the gap between us and some still-slower pedestrians before I could safely squeeze past. Instead they weaved slowly and silently between three different walkers in turn, each oblivious until they were passed, and got stuck behind the fourth. This man, of normal build, was somehow consuming the entire width of the path, and neither cyclist seemed willing to do anything to alert him to their presence.

This was a dilemma. At this distance I’d normally ding the inappropriately quaint bell on my otherwise rugged mountain bike, but doing so as the third unit in a barely-moving serpentine platoon of bikes seemed somehow impolite. If neither the leader of our mismatched pack nor her XO had elected to bell, belling without authorisation seemed to break the implied chain of command, to defy the rules of engagement established by our commanding officer: old lady.

Eventually General Old Lady entered Quiet Voice Range of the target and let rip: “Excuse me!”

The man’s reaction was immediate, extreme and entirely common in this predicament. His complete surprise that a bicycle – the single most hazardous, spike-bristled war juggernaut in a pedestrian’s fleshy world – could have crept so close without his knowledge translated into a sort of primal fight-or-flight response, and he leapt out of the way of this 2mph pensioner as if she were a freight train. Immediately embarrassed by his overreaction but determined to find an external blame-receptacle, he returned fire:

“You wanna get a bell!”

I think we all knew this could get ugly. “Excuse me” was already testing the boundaries of the fragile peace treaty privileged Britons tacitly sign by avoiding interacting with each other wherever possible. But this man’s suggestion shattered it utterly, by indirectly suggesting anyone else’s behaviour was less than perfect. It could go anywhere from here: knives, drowning, offish silence.

“Oh, I have a bell.” Holy shit. This was true, actually.

“You wanna use it then!” Oh my God. Direct behaviour critique. Is the fabric of our society even salvageable? Old Lady would have to come back with something extraordinary.

She did.

“I always think it’s rude to use it!” she said, brightly.

One by one we glode wordlessly by the stunned man, and on into the strange new world we had forged.