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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

Dad And The Egg Controller

After dad died, trying to be useful, we looked through his office. ‘Office’ is underselling it – there was so much equipment that it could equally qualify as a workshop or even a lab. It had the special kind of ordely chaos of a place filled with a thousand incredibly specific things, meticulously organised by type, when you don’t know any of the types.

I opened a tiny drawer. Ah yes, this is where he kept things that were brass, cylindrical, and slightly ridged. I closed the drawer, my task complete.

On his desk, though, I saw something I did recognise. Something I knew it would be my responsibility to adopt, decipher, and operate. I don’t know if he ever gave it a name, so I will now: it’s the Egg Controller. Continued

A Leftfield Solution To An XCOM Disaster

This story starts exactly like the last great mission I had in an XCOM game: I kinda took on two missions at once. And everyone got tired from the first one, so we had to send our B-team on the other: to rescue a VIP. Continued

The Martian (The Book)

No spoilers

The other day I really wanted something to do that would give my eyes a break from focusing on things right in front of them. So I looked for audiobooks, and remembered that I’d been planning to read The Martian – mostly because of this comic and its hover-text:

Continued

Podcast Tips: Nick Frost On WTF

Sometimes I’ll recommend you a particularly great episode of a podcast I listen to. Feel free to recommend your own in the comments! I probably don’t have to tell you that Serial is great.

Co-star of Spaced and Shaun of the Dead talks to Marc Maron about what he was doing before all of that, the nature of which you would probably never guess. On the party where he first met Simon Pegg:

“I was nervous to meet him. He was this stand-up comedian, and I was the funniest waiter at Chiquitos. We circled each other all night, until finally we were outside on a roof together, and we just did impressions at each other, for hours. It was like the duelling banjos.”

Edit: as with any interview podcast, skip the intro until you hear the guest. It’s like 14 fucking minutes here.

The Formula For An Episode Of Murder, She Wrote

My life has changed in many ways since working for my own company, but perhaps the biggest is that I can now watch Murder, She Wrote over breakfast and/or lunch. This is great, but it’s also ingrained the show’s weirdly specific formula in my brain, and now I feel I must write it down. The following is how about 70% of its episodes go – the exceptions are kind of nuts. Continued

Clack: A Very Short Story Inspired By An Amazon Review

I tried to join in with Mikey Neumann’s challenge to write a story in 100 words, but I rambled over into 255. This story is inspired by a customer review of a product on Amazon – you’ll know which one if you’ve read it. I don’t have the link anymore so if anyone does please comment. Continued

My Short Story For The Second Machine Of Death Collection

My second piece of published fiction will be out in July this year, as part of This Is How You Die: the second collection of stories about a machine that can predict your death. (My first was a story in the original collection, and you can read it here).

But! Editor David Malki is also Kickstarting a card game based on the same concept, and since it’s blown its funding goal by over 1000%, they’re releasing a few stories from the anthology to say thanks.

One of them is mine! You can read it now! Here it is!

It’s about a supervillain’s henchman tasked with the job of having their enemies killed in a way that doesn’t contradict their predicted deaths. It is called: LAZARUS REACTOR FISSION SEQUENCE!

If you can’t read it, go here.

Suspicious Developments headquarters broken into

BATH, UNITED KINGDOM – January 21, 2012 – The headquarters of UK game developer Suspicious Developments were broken into last night by the company’s own director, Tom Francis.

Continued

Seat Quest 2010: The Return: Origins

This is the final part of my adventure in seats. Part one is here, part two is here, and part three is here.

Two weeks before the return flight: four or five bad seats. I don’t book any of them. Continued

Seat Quest 2010: The Flight

This is part three of my adventure in seats. Part one is here and part two is here.

My first thought on the plane was “Oh man, Club Class on this flight looks just like the lowly World Traveller Plus.” Then, “Oh, that was World Traveller Plus. This is Club Class.” Continued

Seat Quest 2010: The Lounge

This is part two of my adventure in seats. Part one is here. I reserve the right to use unrelated photos to break unsightly blocks of text.

Club World isn’t first class, but it makes it hard to imagine what is. Do their seats go beyond horizontal, into back-breaking reflex angles? Do they face out into the open air, to guarantee three miles of leg room? After the champagne, three course meal and brandy you get in Club World, is there a heroin course? Continued

A Story Of Plane Seats And Class

I think stand up comics do a lot of plane food material because they travel a lot for their work, and travel is boring, and boredom gets you thinking. This is how I’ve come back from a trip with 3,000 words about my seat. I’ll put it up in parts, and since I don’t have any photos of most of it, I’m going to illustrate it with pictures from an unrelated adventure. Continued

My Script For A Team Fortress 2 Short About The Spy

To commemorate my 100th hour playing as him, and since he’s clearly next in Valve’s update schedule, it seemed appropriate to take a swing at a Meet The Spy script. Continued

EVE’s Assassins And The Kill That Shocked A Galaxy

“The simultaneous ambush and galaxy-wide hangar theft inflicted financial damage upwards of 30 billion ISK – $16,500 US dollars at IGE.com’s prices. The value of the stolen assets utterly dwarfed the original fee for the job. And yet the only item the Guiding Hand’s anonymous client requested for himself was the cold, dead body of the target. It’s safe to say this was personal.” Continued

My Short Story For The Machine Of Death Collection

“Fuck!”
It came from the den. Later I’d learn that it had followed a much quieter, “Oh fuck. Oh-“

My first thought was that it had broken. I was going to spend a lot of time, over the next five years, wishing that I’d been right about that.

He burst into the room, crunching the door hinges and smacking the handle deep into the plaster. He nearly fell over trying to stop. I didn’t say anything, just stared.
391! He was on the train this morning! He was one of the victims!” He stared too. We just stared. “Look it up!”
I didn’t have to. I didn’t have all our test cases memorised yet, but 391 I did know: EXPLODED. Continued