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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

I Played Through Episode Two Holding A Goddamn Gnome

Halfway through reviewing Half-Life 2: Episode Two for PC Gamer about a month ago, Valve PR Doug Lombardi asks me if I know about the gnome achievement.

“No?”
“Did you find the gnome near the start?”
“Yeah.”
“You have to put him in the rocket before it launches.”
“But isn’t that right near the end of the game?”
“Yeah.”
“Doesn’t that mean you have to-”
“Yeah.”
“Oh I’m so doing that.”

A month or so later, I have.

Gnome hl2 2007-10-14 11-49-02-93

Obviously any time you know you’re going to be coming back to an area, you can set him down there and go off on your own. My tendancy to put him in areas where I knew something dramatic was going to happen cost me my gnome once or twice.

Gnome hl2 2007-10-14 12-32-36-70

You’d think the defense section in the mines would be an easy spot – just leave him there and come back. Yes. But don’t leave him near the people you’re protecting. It turns out there’s a bottomless chasm directly behind them with inadequate safety railings, and antlion swipes send the little guy flying.

Gnome hl2 2007-10-14 13-03-47-92

The gnome adds poignancy to any scene.

Gnome hl2 2007-10-14 13-22-59-59

But he’s a liability in lifts – put him on the floor and he sometimes gets stuck, jamming part of the lift but letting the rest move up, fatally crushing everyone inside. Except the gnome. The gnome, I discovered after a quick save-and-load test, is indestructable.

Gnome hl2 2007-10-14 13-35-17-87

Like The Freeman, he’s a good listener during exposition.

Gnome hl2 2007-10-14 13-45-12-35

He managed to fall out of this lift while it was going up, meaning I had to throw myself off a cliff with 3 health to get back down and retrieve him, and pray that the lift was summonable again from the gound floor. It was.

Gnome hl2 2007-10-14 14-16-25-43

Ah, how easy all this would have been if Alyx really did hold him on her lap. And an extra 3% onto the score, by the way, Valve. But no, he clips through her, and half-rests within the chassis of the car, sliding around it wildly with the slightest acceleration and hurling himself dramatically out of it at even the gentlest turns.

You get the car after a long trek through some sludge and abandoned buildings infested with zombies. I left the gnome with Alyx and the Vortigaunt, because I knew you come back to that area once you get the car. But then I remembered with some degree of horror that you don’t actually get back into that room again – you have to open the door to it for the two of them using a switch in another room, and it only stays open for a few seconds.

Could I, if I pulled the switch from as far away as it was usable, then spun one-eighty, jumped off the ladder, dashed up the stairs and barged my way past Alyx and the alien, get back in there and grab the gnome?

No.

I could, however, pull the switch, spin one-eighty, leap off the ledge, dash up the stairs, barge past the NPCs and suck him to me with the Gravity Gun just microseconds before the door slammed back shut. If I’d left him a few feet further from the exit, I would have had to repeat the whole section. Holding a fucking gnome.

Gnome hl2 2007-10-14 14-31-38-01

Strapping him to the bonnet does not work.

Gnome hl2 2007-10-14 23-41-53-48

Here’s the gnome at the end of the Hunter-Chopper pursuit section. That section is tricky for a few reasons.

1) If you steer at all, the gnome falls out of your car. If you don’t steer at all, you run straight into the Chopper’s mines and die.
2) If you go fast, he falls out. If you go slow, the Chopper switches to direct-fire mode, hovers in front of you and fires directly in your face, killing you.
3) If you stop to pick up the gnome when he falls out, the Chopper swings down low over your vehicle, and the downdraft sends the gnome flying. It’s impossible to put him back in the car under these conditions, or predict where he’ll go if you fire him into that downdraft with the gravity gun, or survive for more than a few seconds because of all the gunfire.

So it plays a little like a nightmarish version of Speed – you have to keep your velocity above a certain margin to avoid certain death, but at the same time drive as slowly as possible and incredibly carefully.

Gnome hl2 2007-10-14 23-51-03-78

Alyx sometimes gives the gnome funny looks.

Gnome hl2 2007-10-14 23-51-34-09

He is also more photogenic in bright lighting conditions, and prefers studio lighting where available.

Gnome hl2 2007-10-14 23-51-51-78

I could have left the little guy here while I dealt with the Autogun, but I couldn’t remember if you go back into the garage after the rebels have fixed your car, or if they take it out to you and the garage is shut. I left it on the road outside instead.

Gnome hl2 2007-10-15 00-15-11-26

I’m not really sure what happened here. I left him to stand sentry on the high wall outside the Inn, and after the Hunter fight he was face-down in the dirt at the scene of what looks like it must have been a fairly serious explosion.

Gnome hl2 2007-10-15 00-26-22-66

The gnome knows no fear. He knows nothing.

Gnome hl2 2007-10-15 00-30-06-87

White Forest, at freaking last.

Gnome hl2 2007-10-15 00-32-54-55

The gnome is keen to learn of your ‘AR3’s.

Gnome hl2 2007-10-15 00-33-34-51

Who watches the watchers? The gnome does. He watches everyone, unblinkingly.

Gnome hl2 2007-10-15 00-34-37-04

His presence starts to get a little creepy during the more personal moments.

Gnome hl2 2007-10-15 00-36-16-93

Ah, his chariot at long last. Lamarr is permitted to enter first.

Gnome hl2 2007-10-15 00-36-17-87

Farewell, brave traveller! May I never, ever set eyes on your stupid fucking face again.

Gnome hl2 2007-10-15 00-37-23-94

The hatch is sealed, the deal is done. The achievement is not unlocked. The worry begins here, and does not end until after the credits roll – the achievement never actually pops up.

Gnome hl2 2007-10-15 15-04-06-72

But there he goes, exploding in space alongside everyone’s favourite headcrab eunoch. I’m guessing Kleiner won’t have time to grieve in the rather more serious context of Episode Three.

Little Rocket Man

It had indeed registered the Achievement. It’s nice to have a permanent record of the insanity Valve have inexplicably put me through, but by the end of it the satisfaction of doing something really, really difficult and really, really pointless was enough.

Update! Trey The Gnome is going even more in-depth on this, since he, you know, is the gnome. He’s started his own blog about it, and he’s taken a load of shots I wish I’d thought to get.

Up-update! Chris Livingston, author of the superb webcomic Concerned, had a much, much better idea. He’s screenshotting the gnome as if he is Gordon Freeman, and it’s already produced three completely priceless images. The rest are here.

Up-up-update! Er, a few things seem to need clarifying. In descending order of obviousness:

  • This is not Halo (!). It’s Half-Life 2: Episode Two.
  • This isn’t a review (!?). My Episode Two review is online here, along with my Portal and Team Fortress 2 ones.
  • There isn’t really a Gnome Supply Closet in the silo at White Forest (!??). I was joking in the comments.
  • There isn’t a second gnome near the rocket launcher cache – Kotaku commenter Thorn thought he saw one there, but later realised he was thinking of the same place we all got it from near the start.
  • I was playing on PC. Steam has an Achievements system just like Xbox Live.
  • It has been established that due to its design the gnome is probably, but not definitely, an Amelie reference.
  • My screenshots are definitely Amelie references.
  • This run through actually took less time than my first, gnome-free play-through of the game. It’s harder, but it’s not significantly slower.
  • ‘Pentadact’ in the comments is me, Tom Francis, master of stealth. I don’t know why that’s not made clear anywhere on this site.

Tip! If you’re trying for the Grubs achievement, you’re insane, but commenter Escobard points out a guide by bdmason over at the Steam forums that will help. It tells you how many you should have killed at the end of each section.

Lastly: Garry has more gnomes than you or I:

GNOME

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