Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
Okay, it’s been 48 hours, I’m calling it: I’m back online. I’ve been off for six weeks, during which I started eating breakfast, and showering every day. Most of that was because Be (my new ISP) were telling me it must be a problem with my phone line, and British Telecom were telling me that it wasn’t, and if I wanted them to send out an engineer to check if it was, he’d charge me a minimum of £110 and refuse to fix it.
I solved it by lying: I just told Be that BT had checked my phone line and found that it was fine. Satisfied that I had performed the requisite dance, they just flicked the big switch they evidently have labeled “Work”, and now it does.
I had another card to play if that didn’t pan out: I can accurately call myself a technology journalist, we genuinely are considering an article on the abysmal state of internet sevice providers in this incompetent country, and as an absolute last resort, when companies are being utter fucking pricks about something, I’m not above role-playing a self-important twat to get it resolved.
But this story has a cathartic ending: on the day I get reconnected, I hear the BBC’s iPlayer, which lets you download a good quality copy of anything from the last week’s telly, is causing ISPs such chronic bandwidth problems that they’re trying to force the BBC to pay for overhead. “According to figures from regulator Ofcom it will cost ISPs in the region of £830m to pay for the extra capacity needed to allow for services like the iPlayer.”
At this, I laugh; bitterly and at length.
I guess you could summarise my position as in your fat, sweat-wet fucking faces, you unctuous fucking stoats. ISPs have survived thus far by lying exuberantly to their customers, selling them transfer rates they cannot possibly hope to provide, and relying on the vast majority of their customers wasting money by paying for a level of connectivity they never fully use. Now they’re fully using it. Now grandma has found BitTorrent, assholes, and she’s going to destroy you with it.
Every year I fall for one April Fool, usually on April the 2nd because the internet has undermined the transience and therefore the entire freaking point of the day. This year it was this awesome hoax by Braid artist and A Lesson Is Learned But The Damage Is Irreversible hero David Hellman.
Curse you, David Hellman! Your pictures were so alluring that I skipped the highly suspicious intro paragraph and totally sent the link to Tim before I realised it was a big pile of fat blue lies!
Check also out what happened in Guild Wars, if you missed it in my Flickr box down there on the right.
I celebrated April Fool’s day over at the PC Gamer blog by recounting five of my favourite games industry pranks of the last decade.
What the hell is going on with that photo? Did somebody hit her with a copy of Dead Rising so hard that it stuck five inches into the flesh of her shoulder? Is some previously unnoticed fold of unctuous fat obscuring the tops of the rest of those game boxes? (Via Craig)
It turns out dogs aren’t very good at stuff. Most of these are funnier if you don’t think about how their owners put them in these situations, whereupon they become kind of disturbing. Except the chess one, which just gets funnier the more you think about it. I’m pretty sure that’s the fewest possible moves you can get checkmated in. (Thanks Ross.)
Soulstorm’s developers, Iron Lore, have shut down since they made this game. Which seems ridiculous, given the spectacular number of copies it’s going to sell.
It’s also sad, because while this wasn’t as brave or interesting as Dark Crusade, Iron Lore were talented guys who had a rare gift: they could see what made another game great, and mimic it.
Even if that wasn’t their intention, they were one of the only developers who gave the impression that they truly knew the nuts and bolts of what made games fun. I had plenty of complaints about Soulstorm, but for weeks I couldn’t stop playing it.
Now I’ve moved on to their previous game, Titan Quest, and it’s far better than I’d been led to believe. It’s convinced me that we really have lost a great team in Iron Lore, and if you’re interested in an insider’s perspective on why, and how, a THQ guy has posted his thoughts over at Quarter to Three.
I’ve already seen more great films this year than in the entirety of last year, but 2008 can’t really take the credit – pretty much all of them came out in 2007 in the US. The films I expected to love turned out to be merely good, and the films I had little hope of enjoying, I loved. I’m at the stage now where I don’t think anyone can agree with me even on just these seven films, let alone my increasingly bizarre viewing history.
There Will Be Blood: I’m not sure I could say I enjoyed this. People who haven’t seen it keep asking me what it’s like. What’s it like? It’s a masterpiece. It’s an extraordinary piece of cinema, a phenomenal performance, a work of art. Did I like it? No, not really.
I’m just not that interested in cinema, or performances, or art. I was gripped all the way through, and as critics have said, what’s exciting about it is that you have no idea where it’s going. But by the end – which is macabre, surreal, comic, and utterly sick – I just thought “Oh. Nowhere, then.”
No Country For Old Men: This I did enjoy, a lot, but I still choke on my popcorn whenever someone calls it the Coens’ best. Are we talking about the same Coens? The Fargo, Lebowski, Fink, O Brother, Hudsucker Coens? Maybe there are other Coens.
Again, it’s extraordinarily cinematic and artistically beautiful in a whole set of ways I don’t care about. What I did love about its direction was the fetishistic attention to detail: the sweeping black scuff-marks on the police station floor from the cop thrashing as he choked, the burn-splatters around close-range gunshot-wounds when they’re stripped bare for treatment, the way one character’s fate is only communicated to us by whether or not another checks the soles of his shoes.
It’s also probably the most excruciatingly tense thriller I’ve ever seen – there are long scenes where you know precisely what will happen, but not precisely when, and I felt like I lost years of my heart-healthy life to each.
What I liked most about it was that it felt like how a thriller premise would play out in the real world: the major plot events are determined by brutal, random chance that doesn’t bias the hero or villain, and when a character dies, it’s not always a poetic defeat at the hands of his nemesis.
But unlike most of its fans, I didn’t think the ending was profound or interesting. I get it. I got it a while back. I got it from the title of the movie. I didn’t need the credits to roll on some absurd symbolic chin-stroking introspection to tell me what the point of the film was.
Gone Baby Gone: This absolutely deserves to be mentioned in the same breath as the above two, but rarely is. It’s a noir private-detective thriller starring Casey Affleck, who is a dramatically better actor than Ben in both sense of the word; and directed by Ben, who is a dramatically better director than actor, again in both senses.
It revolves around a missing child, and the length and breadth of dilemma they mine from that scenario is alarming. It culminates in a decision so tough that you’re left with no idea who you’re rooting for, even as it tears all the good guys apart. That’s the hardest part of noir to achieve: true moral ambiguity, a situation so sticky it’s no longer clear who’s doing the right thing. Gone has a resolution of sorts, but it’s so hard won that it feels sobering rather than victorious.
Charlie Wilson’s War: Very much liked this, but given that it was written by Aaron Sorkin and prominently featured Seymour Hoffman, I’d expected to love it. Hoffman is superb – a whole film about his character rather than Hanks’ would have been magnificent. I just didn’t care all that much about Wilson’s private life, or Roberts’ character’s subplot, and those took up a lot of the running time.
Knocked Up: This is the only one I did see last year, twice in fact. It’s the funniest I’ve seen in ages, and emotionally honest with it. The premise is cheap – “Ha ha what if an ugly guy got you pregnant? Lol.” – but then the film never flinches from the awkward, unhappy consequences of that.
It pays for that poster by having to tackle a really hard question: what do you do if it’s not working out but there’s a kid? And it doesn’t dodge it by having them magically turn out to be soulmates or by killing off the baby (you laugh, but it’s been done). It actually gives an answer, comes out and says “This unhappy compromise is slightly less unhappy than the other unhappy compromises.”
Also, lol. Jack and Jill – the network executives who alternately congratulate and neurotically demean Katherine Heigl’s character – are worth the ticket price alone. And the weird, slight-too-friendly relationship between Seth Rogen’s character and Paul Rudd’s – the only real soul-mates of the film – just gets funnier and funnier. There’s also a lot of good relationship philosophy, meditations on chairs, a fantastic performance from a kid, and the seriousness of Steve Martin vehicles. In fact, quotes:
“Marriage is like a tense, unfunny version of Everybody Loves Raymond, only it doesn’t last 22 minutes. It lasts forever.”
“Oh, Matthew Fox? The Lost guy? You know what’s interesting about him?”
“What?”
“NOTHING.”
“Where do babies come from?”
“Where do you think they come from?”
“Well. I think a stork, he umm, he drops it down and then, and then, a hole goes in your body and there’s blood everywhere, coming out of your head and then you push your belly button and then your butt falls off and then you hold your butt and you have to dig and you find the little baby.”
“That’s exactly right.”
Dan In Real Life: I don’t even know why I saw this, the best I’d heard was that it wasn’t as bad as it might seem. That’s true; it’s wonderful.
It’s so damn hard to make me care about a character, let alone root for them, but Dan (Steve Carrell) treads a tightrope between pathetic victim and jerk that just about keeps him clear of either – a rare feat.
Each time it builds excruciating emotional tension, it doesn’t so much diffuse it with humour as release it in a controlled explosion. I’m sure most of the things I laughed weren’t funny at all, the script just has an uncanny knack for poking me in the ribs when I’m most vulnerable.
Like Knocked Up, it takes a really tricky mess of plot points and doesn’t shy away from picking a line of best-fit through them, but its unflinching acceptance of the consequences of that doesn’t hold up all the way to the end. There’s just one, brief, tired old trope for resolving a love triangle that they roll out towards the end to keep everyone happy, and it does marr the otherwise impressive awkwardness of the whole ordeal.
Bee Movie: What the hell? Why did everyone tell me this sucked? I caught this on a plane, because one person of five had told me it was ‘okay’. It was great! I laughed ten times more than I did during Ratatouille, none of the characters were anything like as annoying, and it was actually rather original. There’s a bit where Jerry Seinfeld bee flies repeatedly into the same pane of glass about ten times before stopping, looking at it for the first time and muttering, “Oh that is just diabolical.”
Enchanted: I really thought I would loathe this, and I didn’t. It’s about a Disney princess who comes to life, so you can imagine what else was on the plane that I ended up watching it. But it’s sort of almost halfway charming. All I’d seen before was a clip of that awful “That’s How You Know” song on the Oscars, which Once rightly pounded into the dust and snatched the award from. But when that number actually came around in the film, with the slightly absurd way it starts, and the reggae buskers – I tried not to smile and was unsuccessful.
I guess I knew devs teams were this big these days, but still: wow. Next time I pan a major game, I’m going to imagine that many people simultaneously bursting into tears. I’ll still to do it, I’m just going to feel bad.
Damn, I was in the middle of composing an eloquent post that phrased with restraint and reason why I found it hard to imagine this having a positive net effect on the game. Now it’s not going to look like I’m prescient.
I look bad, I smell bad and I feel bad, but I’m back. I was taken to Texas by a guy named Pete, but alas not Texas Pete from Superted. There I:
a) chinwagged with cigar-chomping bigwigs, immediately accepting their offer of a cigar and necessary ‘cutter’, despite having no idea how to cut a cigar, no memory of how to correctly smoke one and a physical reaction to tobacco that borders on allergy. Continued
I’m so freaking excited about World of Goo. The preview build 2D Boy sent us – despite being fundamentally a silly building game – left me breathless. It has this sublime, uplifting, wonderful conclusion. And it’s just the first chapter.
The main reason it excites me is something you’d never guess from Tower of Goo, its experimental predecessor. It’s the levels – each is a unique idea, a unique place, and a unique mechanic. In the one pictured above, you’re building downwards to reach albino goos in a dark cave, to wake them from their eternal sleep and bring them to safety.
The last games to do levels so well were Darwinia and Psychonauts – which I guess doesn’t put Goo in best-selling company. But the fact that it’s coming to Wii ought to help with that. And you. You ought to help with that.
Basically, in my preview, I ask you to buy it. You’re not really supposed to do that in previews. There’s no demo yet, and as I say Tower of Goo really suggests nothing of its genius. But if you do pre-order, you get the same first chapter I played right now – plus a, er, ‘Profanity Pack’. That’s it, that’s all I got. It’s beautiful, and fun, and it’s going to be one of the highlights of this year.
I probably shouldn’t go into marketing.
Update: Comments disabled for a bit, due to a weird spate of inept spammers who don’t even link or mention the site they’re spamming for.
It was shown at GDC. If you’re as geeky as me, don’t click this link unless you demand proof – it’s mildly spoiling. The Scout’s been my favourite personality ever since the “I broke your stupid crap, moron” incident, so I can’t freakin’ wait.
Update: it’s probably going to be the week of the 10th, or the week after that. Valve Time, naturally.
Just posted this today, via the ever-brilliant Waxy.org. On my life, I haven’t laughed so long or so hard at anything since the original lolrus, and I can’t stress enough what I say in the post: this is exponentially funnier the louder you play it.
Clicking around Wikipedia, noticed Bill Hicks died fourteen years ago today. As much a great philosopher as comedian, and mocked himself as viciously as anyone. From this clip: “I’m Bill Hicks, and I’m dead now. I didn’t die from smoking, a bunch of non-smokers kicked the shit out of me. I tried to run, they had more energy than I. I tried to hide but they heard me wheezing. A lot of them smelled me.”