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TOM FRANCIS
REGRETS THIS ALREADY

Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.

Theme

By me. Uses Adaptive Images by Matt Wilcox.

Tom’s Timer 5

The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Gridcannon: A Single Player Game With Regular Playing Cards

Dad And The Egg Controller

A Leftfield Solution To An XCOM Disaster

Rewarding Creative Play Styles In Hitman

Postcards From Far Cry Primal

Solving XCOM’s Snowball Problem

Kill Zone And Bladestorm

An Idea For More Flexible Indie Game Awards

What Works And Why: Multiple Routes In Deus Ex

Naming Drugs Honestly In Big Pharma

Writing vs Programming

Let Me Show You How To Make A Game

What Works And Why: Nonlinear Storytelling In Her Story

What Works And Why: Invisible Inc

Our Super Game Jam Episode Is Out

What Works And Why: Sauron’s Army

Showing Heat Signature At Fantastic Arcade And EGX

What I’m Working On And What I’ve Done

The Formula For An Episode Of Murder, She Wrote

Improving Heat Signature’s Randomly Generated Ships, Inside And Out

Raising An Army Of Flying Dogs In The Magic Circle

Floating Point Is Out! And Free! On Steam! Watch A Trailer!

Drawing With Gravity In Floating Point

What’s Your Fault?

The Randomised Tactical Elegance Of Hoplite

Here I Am Being Interviewed By Steve Gaynor For Tone Control

A Story Of Heroism In Alien Swarm

One Desperate Battle In FTL

To Hell And Back In Spelunky

Gunpoint Development Breakdown

My Short Story For The Second Machine Of Death Collection

Not Being An Asshole In An Argument

Playing Skyrim With Nothing But Illusion

How Mainstream Games Butchered Themselves, And Why It’s My Fault

A Short Script For An Animated 60s Heist Movie

Arguing On The Internet

Shopstorm, A Spelunky Story

Why Are Stealth Games Cool?

The Suspicious Developments manifesto

GDC Talk: How To Explain Your Game To An Asshole

Listening To Your Sound Effects For Gunpoint

Understanding Your Brain

What Makes Games Good

A Story Of Plane Seats And Class

Deckard: Blade Runner, Moron

Avoiding Suspicion At The US Embassy

An Idea For A Better Open World Game

A Different Way To Level Up

A Different Idea For Ending BioShock

My Script For A Team Fortress 2 Short About The Spy

Team Fortress 2 Unlockable Weapon Ideas

Don’t Make Me Play Football Manager

EVE’s Assassins And The Kill That Shocked A Galaxy

My Galactic Civilizations 2 War Diary

I Played Through Episode Two Holding A Goddamn Gnome

My Short Story For The Machine Of Death Collection

Blood Money And Sex

A Woman’s Life In Search Queries

First Night, Second Life

SWAT 4: The Movie Script

PC Gamer Podcast: PCs Vs Ponsoles

Haven’t had this much fun doing one of these in a while, so I hope the result is of amusement. I can finally talk about two exciting games I’ve been gagged about until now: Plants Vs Zombies and BioShock 2. We also try a new thing where we read out and answer questions from anyone on Twitter who cares to throw them at us, and we got a highly entertaining selection. And I do two impressions, one of which only Battleforge players will know is rubbish.

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Our new issue on sale in the UK is our 200th special edition, which has, among its many items of note:

  • My Star Trek Online preview – I’m suddenly hugely excited about this after seeing it played: they’re fulfilling my all-time geekiest fantasies, and that’s really saying something.
  • Jim explaining how the massive Band of Brothers betrayal happened in EVE Online, and what it’s meant for the galaxy.
  • My eight-page BioShock 2 preview, with an entire boxout about the ways in which your drill fist is like a penis. Some great quotes from two hours of interviews with the devs, all of whom took one dig or another at the original game.
  • Kieron’s breakdown of the last 200 years of PC gaming, which features a picture of me as Adolf Hitler.
  • My reviews of Plants Vs Zombies and Red Alert 3: Uprising. One is unbelievably good and the other is barely fun.

PC Gamer Podcast 24: Admiral Failure & General Vague

Discussers: Tim Edwards, Tom Francis, Craig Pearson and Steve Williams.

Discussees: Crayon Physics Deluxe, Saints Row 2, Mirror’s Edge, Dawn of War 2, Red Alert 3, real-time strategy’s problems, Penguins Arena, Pipe Mania, our picks for the best developer comma ever full stop, Railroads and Sins of a Solar Empire.

Subscribe: here.

Listen:

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PC Gamer Podcast: The Future’s Dim

Ross is still away, so the start is kind of a shambles again. In his absence, myself, Tim Edwards, Craig Pearson and special guest Steve Williams discuss why Prince of Persia sucks so profoundly, why GTA IV’s video editor wins so profoundly, what got cut from World of Goo, and what Valve could call a Left 4 Dead sequel. Stream or download below, or Really Simply Syndicate that bad boy here.

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New PC Gamer Podcast: Eau De Toilette Radioactifs

This month, Ross Atherton, John Walker, Craig Pearson and myself discuss what Ross will do for a drink, how much John hates Fallout 3, and what’s wrong with my radar. Find out what the lead designer of Deus Ex 3 said to make me equate the original to the Mona Lisa, why a fifteen year-old reader is having a mid-life crisis, and WHAT GOES INTO A MAGAZINE.

Sign up here, download here, or listen here:

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This, by the way, is the Zombuster creation to which I refer towards the end:

PC Gamer Podcast: March

Tim calls this episode 11, because it’s the 12th, and I call it March, because it’s out in February. I’ve numbered the file 185, after the issue of PC Gamer that’s coming out this week.

In it, I do an impression of the bartender from the Witcher, we discuss the worst games of the year, gasmasks, some new information on the Team Fortress 2 changes, pleasing pirates in Sins of a Solar Empire, and our crack legal team’s advice on how to say things we’re not allowed to say.

Editor Ross Atherton is the smooth-talking host, Deputy Editor Tim is the one with the emphatic voice, I’m the low drone, and News Editor Craig is the Scot.

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