Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint, Heat Signature, and Tactical Breach Wizards. Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
By me. Uses Adaptive Images by Matt Wilcox.
Plants Vs Zombies is now out, and £7 on Steam. In it, you plant plants to stop zombies. It will enslave you like a delicious drug.
I’ve spent about forty hours of my life defending that little house from the undead through the craft of horticulture, and I liked it so much I’m actually quoted on that Steam page. Here are a few of the gardens I’ve landscaped in that time of which I happen to have screenshots on this machine.
Yes, this works. There’s a twist when you replay Plants Vs Zombies that encourages you to try stupid experiments like The Frozen Field Of Unending Spikeweeds here. The silvery ones are Spike-Rocks, secretly the most useful upgrade in the game, but for a reason that won’t be obvious at first.
Wedge formation! Largely pointless. But Kernel-paults are so brilliant – “There’s butter on my head” – and so cheap that you can afford to try ultra-reinforced meshes of Tallnuts and Chompers on these levels.
AAAAAAH! Man, you should have seen this place before Flag 24. It was a work of art. It was a machine. And yet, it was a lawn.
Now it is ate.
Truly, your garden has not known horror until you get to the mid-twenties in Survival: Endless. That, and the mini-game that lets you play as the zombies, are responsible for most of that horrific play-time figure I quoted earlier.
PvZ takes its time to get going, but the stream of new wonders throughout that time is steady and thick. Do not play it if there are things on this Earth you still hope to achieve.